First pass on multiworld for enemy drops. Fixed a few graphical enemizer issues.
This commit is contained in:
@@ -2107,16 +2107,24 @@ class EnemyTable:
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data_pointer += 2
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for room in range(0, 0x128):
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if room in self.room_map:
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tracking_mask = 0x00
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data_address = pc_to_snes(data_pointer) & 0xFFFF
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rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address))
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rom.write_byte(data_pointer, 0x01 if room in layered_oam_rooms else 0x00)
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list_offset = 1
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for sprite in self.room_map[room]:
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idx_adj = 0
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for idx, sprite in enumerate(self.room_map[room]):
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data = sprite.sprite_data()
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rom.write_bytes(data_pointer + list_offset, data)
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list_offset += len(data)
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if sprite.sub_type == 0x07: # overlord
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idx_adj += 1
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continue
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if sprite.location is not None:
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tracking_mask |= 1 << (15 - idx + idx_adj)
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rom.write_byte(data_pointer + list_offset, 0xff)
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data_pointer += list_offset + 1
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rom.write_bytes(snes_to_pc(0x28ACB0) + room * 2, int16_as_bytes(tracking_mask))
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else:
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rom.write_bytes(pointer_address + room * 2, int16_as_bytes(empty_pointer))
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@@ -46,9 +46,10 @@ class Room:
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def find_all_pots(self):
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pots = []
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pots.extend([x for x in self.layer1 if x.data[2] == 0xFA])
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pots.extend([x for x in self.layer2 if x.data[2] == 0xFA])
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pots.extend([x for x in self.layer3 if x.data[2] == 0xFA])
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pots.extend([x for x in self.layer1 if x.data[2] in {0xFA, 0xFB} and not x.dummy])
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pots.extend([x for x in self.layer2 if x.data[2] in {0xFA, 0xFB} and not x.dummy])
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if self.layer3:
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pots.extend([x for x in self.layer3 if x.data[2] in {0xFA, 0xFB} and not x.dummy])
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return pots
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@@ -514,12 +515,12 @@ Room0127 = Room([0xE1, 0x00],
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RoomObject(0x0AB61E, [0x43, 0xCB, 0xFA]),
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RoomObject(0x0AB621, [0x4B, 0xCB, 0xFA]),
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RoomObject(0x0AB624, [0xBF, 0x94, 0xF9]),
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RoomObject(0x0AB627, [0xB3, 0xB3, 0xFA]),
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RoomObject(0x0AB62A, [0xCB, 0xB3, 0xFA]),
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RoomObject(0x0AB627, [0xB3, 0xB3, 0xFA], True),
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RoomObject(0x0AB62A, [0xCB, 0xB3, 0xFA], True),
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RoomObject(0x0AB62D, [0xAD, 0xC8, 0xDF]),
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RoomObject(0x0AB630, [0xC4, 0xC8, 0xDF]),
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RoomObject(0x0AB633, [0xB3, 0xE3, 0xFA]),
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RoomObject(0x0AB636, [0xCB, 0xE3, 0xFA]),
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RoomObject(0x0AB633, [0xB3, 0xE3, 0xFA], True),
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RoomObject(0x0AB636, [0xCB, 0xE3, 0xFA], True),
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RoomObject(0x0AB639, [0x81, 0x93, 0xC0]),
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RoomObject(0x0AB63C, [0x81, 0xD2, 0xC0]),
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RoomObject(0x0AB63F, [0xE1, 0x93, 0xC0]),
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@@ -8,9 +8,10 @@ Shuffled_Pot = (0xFB, 0, 0) # formerly weird pot, or black diagonal thing
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class RoomObject:
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def __init__(self, address, data):
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def __init__(self, address, data, dummy=False):
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self.address = address
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self.data = data
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self.dummy = dummy # some room objects are dummies, unreachable
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def change_type(self, new_type):
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type_id, datum_a, datum_b = new_type
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@@ -75,7 +75,7 @@ def get_possible_sheets(room_id, data_tables, specific, all_sheets, uw_sheets):
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req = requirements[key]
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if isinstance(req, dict):
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req = req[room_id]
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if req.static or not req.can_randomize:
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if req.static or not req.can_randomize or sprite.static:
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if req.groups:
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match_all_room_groups.intersection_update(req.groups)
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if not match_all_room_groups:
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@@ -284,9 +284,6 @@ def randomize_underworld_rooms(data_tables, world, player, custom_uw):
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if room_id in {0, 1, 3, 6, 7, 0xd, 0x14, 0x1c, 0x20, 0x29, 0x30, 0x33,
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0x4d, 0x5a, 0x90, 0xa4, 0xac, 0xc8, 0xde}:
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continue
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if room_id not in data_tables.uw_enemy_table.room_map:
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continue
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# sprite_reqs = data_tables.sprite_requirements
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current_sprites = data_tables.uw_enemy_table.room_map[room_id]
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sprite_limit = sum(sprite_limiter[x.kind] if x.kind in sprite_limiter else 1 for x in current_sprites)
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randomizeable_sprites = get_randomize_able_sprites(room_id, data_tables)
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@@ -189,7 +189,7 @@ def init_sprite_requirements():
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SpriteRequirement(EnemySprite.Ropa).sub_group(0, 0x16),
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SpriteRequirement(EnemySprite.RedBari).sub_group(0, 0x1f),
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SpriteRequirement(EnemySprite.BlueBari).sub_group(0, 0x1f),
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SpriteRequirement(EnemySprite.TalkingTree).affix().sub_group(0, 0x15),
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SpriteRequirement(EnemySprite.TalkingTree).affix().sub_group(3, [0x15, 0x1B]),
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SpriteRequirement(EnemySprite.HardhatBeetle).sub_group(1, 0x1e),
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SpriteRequirement(EnemySprite.Deadrock).sub_group(3, 0x10).exclude({0x7f, 0x10c}),
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SpriteRequirement(EnemySprite.DarkWorldHintNpc).affix(), # no groups?
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@@ -700,6 +700,8 @@ def setup_required_overworld_groups(sheets):
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[None, 73, 19, None], # allow for green knife guard
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[22, None, 23, None], # increase odds for snapdragon
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[70, 73, None, None], # guards group (ballnchain, redbush, redjav, cannon, bomb, bluesain
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[None, None, None, 0x15], # an option for talking trees
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[None, None, None, 0x1B], # an option for talking trees
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]
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for group in free_sheet_reqs:
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@@ -126,6 +126,7 @@ UwGeneralDeny:
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- [ 0x005f, 1, [ "RollerVerticalDown", "RollerHorizontalRight" ] ] #"Ice Palace - Bari University - Blue Bari 2"
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- [ 0x0060, 0, [ "RollerVerticalUp", "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Hyrule Castle - West - Blue Guard"
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- [ 0x0062, 0, [ "RollerVerticalUp", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Hyrule Castle - East - Blue Guard"
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- [ 0x0064, 2, [ "Bumper" , "Beamos" ] ] #"Thieves' Town - Attic Hall Left - Keese 2"
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- [ 0x0064, 4, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Attic Hall Left - Rat 1"
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- [ 0x0065, 0, [ "RollerVerticalUp", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Thieves' Town - Attic Window - Rat 1"
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- [ 0x0065, 1, [ "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Thieves' Town - Attic Window - Rat 2"
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@@ -224,6 +225,7 @@ UwGeneralDeny:
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- [ 0x009e, 3, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Ice Palace - Fairy Drop - blue - Red Bari 3"
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- [ 0x00a0, 1, [ "RollerHorizontalLeft", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Boss Antechamber - Antifairy"
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- [ 0x00a1, 2, [ "Statue", "RollerHorizontalRight", "Beamos", "AntiFairyCircle", "BigSpike", "SpikeBlock", "Bumper" ] ] #"Misery Mire - Fish Room - Spark (Clockwise) 2"
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- [ 0x00a5, 2, [ "BigSpike" ] ] #"GT Wizzrobes 1 - Wizzrobe 3"
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- [ 0x00a5, 10, [ "RollerHorizontalLeft", "RollerHorizontalRight", "AntiFairyCircle", "BigSpike", "Bumper" ] ] #"Ganon's Tower - Laser Bridge - Red Spear Guard"
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- [ 0x00a8, 1, [ "RollerVerticalUp", "RollerHorizontalLeft" ] ] #"Eastern Palace - West Wing - Top - Stalfos 2"
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- [ 0x00a8, 3, [ "RollerVerticalDown", "RollerHorizontalLeft" ] ] #"Eastern Palace - West Wing - Top - Stalfos 4"
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@@ -309,6 +311,7 @@ UwGeneralDeny:
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- [ 0x00f1, 4, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 5"
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- [ 0x00f1, 5, [ "RollerVerticalUp", "RollerVerticalDown", "RollerHorizontalLeft", "RollerHorizontalRight" ] ] #"Old Man Maze - Keese 6"
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OwGeneralDeny:
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- [0x1e, 3, ["Beamos"]] # forbid a beamos here
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- [0x5e, 4, ["RollerVerticalUp", "Gibo"]] # forbid that one roller for kiki pod, and the kiki eating Gibo
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- [0x5e, 5, ["Gibo"]] # kiki eating Gibo
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UwEnemyDrop:
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@@ -360,7 +363,7 @@ UwEnemyDrop:
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"BombGuard", "GreenKnifeGuard"]]
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- [0x00c6, 5, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
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"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
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"BombGuard", "GreenKnifeGuard"]]
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"BombGuard", "GreenKnifeGuard", "Bumper"]]
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- [0x00c6, 6, ["HardhatBeetle", "Wizzrobe", "MiniHelmasaur", "BlueGuard", "GreenGuard", "RedSpearGuard",
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"BluesainBolt", "UsainBolt", "BlueArcher", "GreenBushGuard", "RedJavelinGuard", "RedBushGuard",
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"BombGuard", "GreenKnifeGuard"]]
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@@ -57,7 +57,6 @@ class DataTables:
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choice = SheetChoice(tuple(item['slots']), item['assignments'], item['weight'])
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self.sheet_choices.append(choice)
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def write_to_rom(self, rom, colorize_pots=False, increase_bush_sprite_chance=False):
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if self.pot_secret_table.size() > 0x11c0:
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raise Exception('Pot table is too big for current area')
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@@ -175,3 +174,13 @@ def init_data_tables(world, player):
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data_tables.enemy_damage = {k: list(v) for k, v in world.damage_table[player].enemy_damage.items()}
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# todo: more denials based on enemy drops
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return data_tables
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def get_uw_enemy_table():
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init_vanilla_sprites()
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uw_table = EnemyTable()
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for room, sprite_list in vanilla_sprites.items():
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for sprite in sprite_list:
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uw_table.room_map[room].append(sprite.copy())
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return uw_table
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@@ -109,7 +109,7 @@ def roll_settings(weights):
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ret.standardize_palettes = (get_choice('standardize_palettes') if 'standardize_palettes' in weights
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else 'standardize')
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goal = get_choice('goals')
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goal = get_choice_default('goals', default='ganon')
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if goal is not None:
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ret.goal = {'ganon': 'ganon',
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'fast_ganon': 'crystals',
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