First pass on multiworld for enemy drops. Fixed a few graphical enemizer issues.
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@@ -8,9 +8,10 @@ Shuffled_Pot = (0xFB, 0, 0) # formerly weird pot, or black diagonal thing
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class RoomObject:
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def __init__(self, address, data):
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def __init__(self, address, data, dummy=False):
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self.address = address
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self.data = data
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self.dummy = dummy # some room objects are dummies, unreachable
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def change_type(self, new_type):
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type_id, datum_a, datum_b = new_type
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