Some additional fixes

This commit is contained in:
codemann8
2021-10-15 00:43:21 -05:00
parent 579f6c609d
commit 62e925d589
2 changed files with 4 additions and 2 deletions

View File

@@ -432,7 +432,7 @@ def link_entrances(world, player):
'Skull Left Drop', 'Skull Pinball', 'Skull Pot Circle']
if world.mode[player] == 'standard':
connect_two_way(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player)
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
connect_two_way(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player)
caves.append(('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
@@ -513,6 +513,7 @@ def link_entrances(world, player):
if links_house.connected_region and links_house.connected_region.name == 'Links House':
break
connect_exit(world, 'Chris Houlihan Room Exit', links_house.name, player)
ignore_pool = True
# check for swamp palace fix
if not (world.get_entrance('Dam', player).connected_region.name in ['Dam', 'Swamp Portal'] and world.get_entrance('Swamp Palace', player).connected_region.name == ['Dam', 'Swamp Portal']):