Some additional fixes
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3
Rules.py
3
Rules.py
@@ -1344,7 +1344,8 @@ def no_glitches_rules(world, player):
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# add_rule(world.get_location(location, player), lambda state: state.has('Hookshot', player))
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set_rule(world.get_entrance('Paradox Cave Push Block Reverse', player), lambda state: False) # no glitches does not require block override
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forbid_bomb_jump_requirements(world, player)
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add_conditional_lamps(world, player)
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if world.get_region('Big Bomb Shop', player).entrances: # just some location that is placed late in the ER algorithm, prevent underworld rules from applying when trying to search reachability in the overworld
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add_conditional_lamps(world, player)
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def fake_flipper_rules(world, player):
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