Versioning update
This commit is contained in:
4
Main.py
4
Main.py
@@ -34,7 +34,9 @@ from source.overworld.EntranceShuffle2 import link_entrances_new
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from source.tools.BPS import create_bps_from_data
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from source.tools.BPS import create_bps_from_data
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from source.classes.CustomSettings import CustomSettings
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from source.classes.CustomSettings import CustomSettings
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__version__ = '1.2.0.12u'
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version_number = '1.2.0.13'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -109,8 +109,13 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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# Bug Fixes and Notes
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* Unreleased Version
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* 1.2.0.13u
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* MultiServer can not disable forfeits if desired
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* Allow green/blue potion refills to be customized
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* OW Map showing dungeon entrance at Snitch Lady (West) fixed (instead of @ HC Courtyard)
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* Standing item data is cleared on transition to overworld (enemy drops won't bleed to overworld sprites)
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* Escape assist won't give you a free quiver in retro bow mode
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* Fixed an issue where a door would be opened magically (due to original pairing)
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* MultiServer can now disable forfeits if desired
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* 1.2.0.12u
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* 1.2.0.12u
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* Fix for mirror portal in inverted
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* Fix for mirror portal in inverted
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* Yet another fix for blocked door in Standard ER
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* Yet another fix for blocked door in Standard ER
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4
Rom.py
4
Rom.py
@@ -37,7 +37,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '15edc718abbbd94ee34e15ae24b219a3'
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RANDOMIZERBASEHASH = '29863ca305a8474c452cd13b3f921898'
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class JsonRom(object):
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class JsonRom(object):
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@@ -1608,6 +1608,8 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.name.extend([0] * (21 - len(rom.name)))
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rom.name.extend([0] * (21 - len(rom.name)))
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rom.write_bytes(0x7FC0, rom.name)
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rom.write_bytes(0x7FC0, rom.name)
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rom.write_bytes(0x138010, bytearray(__version__, 'utf8'))
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# set player names
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# set player names
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for p in range(1, min(world.players, 255) + 1):
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for p in range(1, min(world.players, 255) + 1):
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rom.write_bytes(0x195FFC + ((p - 1) * 32), hud_format_text(world.player_names[p][team]))
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rom.write_bytes(0x195FFC + ((p - 1) * 32), hud_format_text(world.player_names[p][team]))
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