Fix inverted checks

Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
This commit is contained in:
compiling
2021-04-27 23:51:12 +10:00
parent df2b12774d
commit 639a3ec383
15 changed files with 103 additions and 159 deletions

View File

@@ -755,24 +755,24 @@ class CollectionState(object):
return self.has(self.world.required_medallions[player][1], player)
def can_boots_clip_lw(self, player):
if self.world.mode == 'inverted':
if self.world.mode[player] == 'inverted':
return self.has_Boots(player) and self.has_Pearl(player)
return self.has_Boots(player)
def can_boots_clip_dw(self, player):
if self.world.mode != 'inverted':
if self.world.mode[player] != 'inverted':
return self.has_Boots(player) and self.has_Pearl(player)
return self.has_Boots(player)
def can_get_glitched_speed_lw(self, player):
rules = [self.has_Boots(player), any([self.has('Hookshot', player), self.has_sword(player)])]
if self.world.mode == 'inverted':
if self.world.mode[player] == 'inverted':
rules.append(self.has_Pearl(player))
return all(rules)
def can_get_glitched_speed_dw(self, player):
rules = [self.has_Boots(player), any([self.has('Hookshot', player), self.has_sword(player)])]
if self.world.mode != 'inverted':
if self.world.mode[player] != 'inverted':
rules.append(self.has_Pearl(player))
return all(rules)