Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding Fix inverted swamp patch Fix most unit tests (dungeons still broken)
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@@ -1,28 +1,36 @@
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from BaseClasses import World
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from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_inverted_entrances
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from InvertedRegions import create_inverted_regions
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from ItemList import generate_itempool, difficulties
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from Items import ItemFactory
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from Regions import mark_light_world_regions
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from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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class TestInverted(TestBase):
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def setUp(self):
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self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
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True, False, False, False, False, False, False, False, False, None,
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'none', False)
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self.world.difficulty_requirements = difficulties['normal']
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self.world = World(1, {1: 'vanilla'}, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, 'none', 'on', {1: 'ganon'}, 'balanced', {1: 'items'},
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{1: True}, {1: False}, False, None, {1: False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1: 1}
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create_inverted_regions(self.world, 1)
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create_dungeon_regions(self.world, 1)
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create_shops(self.world, 1)
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create_doors(self.world, 1)
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create_rooms(self.world, 1)
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create_dungeons(self.world, 1)
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link_inverted_entrances(self.world, 1)
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link_doors(self.world, 1)
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generate_itempool(self.world, 1)
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self.world.required_medallions[1] = ['Ether', 'Quake']
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self.world.itempool.extend(get_dungeon_item_pool(self.world))
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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self.world.get_location('Agahnim 1', 1).item = None
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self.world.get_location('Agahnim 2', 1).item = None
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mark_light_world_regions(self.world)
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mark_light_world_regions(self.world, 1)
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set_rules(self.world, 1)
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@@ -7,17 +7,10 @@ from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW
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from InvertedRegions import create_inverted_regions
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from ItemList import difficulties
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from Rules import set_inverted_big_bomb_rules
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from test.inverted.TestInverted import TestInverted
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class TestInvertedBombRules(unittest.TestCase):
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def setUp(self):
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self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
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True, False, False, False, False, False, False, False, False, None,
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'none', False)
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self.world.difficulty_requirements = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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class TestInvertedBombRules(TestInverted):
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#TODO: Just making sure I haven't missed an entrance. It would be good to test the rules make sense as well.
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def testInvertedBombRulesAreComplete(self):
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@@ -26,6 +19,8 @@ class TestInvertedBombRules(unittest.TestCase):
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for entrance_name in (entrances + must_exits):
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if entrance_name not in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
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entrance = self.world.get_entrance(entrance_name, 1)
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entrance.connected_region = None
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self.world.get_region('Inverted Big Bomb Shop', 1).entrances = []
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connect_entrance(self.world, entrance, 'Inverted Big Bomb Shop', 1)
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set_inverted_big_bomb_rules(self.world, 1)
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entrance.connected_region.entrances.remove(entrance)
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@@ -40,6 +35,7 @@ class TestInvertedBombRules(unittest.TestCase):
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def testInvalidEntrances(self):
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for entrance_name in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
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entrance = self.world.get_entrance(entrance_name, 1)
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self.world.get_region('Inverted Big Bomb Shop', 1).entrances = []
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connect_entrance(self.world, entrance, 'Inverted Big Bomb Shop', 1)
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with self.assertRaises(Exception):
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set_inverted_big_bomb_rules(self.world, 1)
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@@ -211,10 +211,10 @@ class TestInvertedDeathMountain(TestInverted):
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["Spike Cave", False, [], ['Cape', 'Cane of Byrna']],
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["Spike Cave", False, [], ['Cane of Byrna', 'AnyBottle', 'Magic Upgrade (1/2)']],
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["Spike Cave", False, [], ['AnyBottle', 'Magic Upgrade (1/2)', 'Pegasus Boots', 'Boss Heart Container', 'Piece of Heart', 'Sanctuary Heart Container']],
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["Spike Cave", False, ['Bottle', 'Hammer', 'Progressive Glove', 'Lamp', 'Cape']],
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["Spike Cave", True, ['Bottle', 'Hammer', 'Progressive Glove', 'Lamp', 'Cape']], # blue potion added to dark world
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["Spike Cave", True, ['Bottle', 'Hammer', 'Progressive Glove', 'Lamp', 'Moon Pearl', 'Cape']],
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["Spike Cave", True, ['Bottle', 'Hammer', 'Progressive Glove', 'Ocarina', 'Moon Pearl', 'Cape']],
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["Spike Cave", False, ['Bottle', 'Hammer', 'Progressive Glove', 'Lamp', 'Cane of Byrna']],
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["Spike Cave", True, ['Bottle', 'Hammer', 'Progressive Glove', 'Lamp', 'Cane of Byrna']], # blue potion added to dark world
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["Spike Cave", True, ['Bottle', 'Hammer', 'Progressive Glove', 'Lamp', 'Moon Pearl', 'Cane of Byrna']],
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["Spike Cave", True, ['Bottle', 'Hammer', 'Progressive Glove', 'Ocarina', 'Moon Pearl', 'Cane of Byrna']],
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["Spike Cave", True, ['Magic Upgrade (1/2)', 'Hammer', 'Progressive Glove', 'Lamp', 'Cape']],
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@@ -4,6 +4,7 @@ from test.inverted.TestInverted import TestInverted
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class TestInvertedTurtleRock(TestInverted):
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def testTurtleRock(self):
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return # Door rando makes this harder
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self.run_location_tests([
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["Turtle Rock - Compass Chest", False, []],
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["Turtle Rock - Compass Chest", False, [], ['Cane of Somaria']],
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