Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding Fix inverted swamp patch Fix most unit tests (dungeons still broken)
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@@ -1,28 +1,36 @@
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from BaseClasses import World
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from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_inverted_entrances
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from InvertedRegions import create_inverted_regions
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from ItemList import generate_itempool, difficulties
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from Items import ItemFactory
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from Regions import mark_light_world_regions
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from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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class TestInverted(TestBase):
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def setUp(self):
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self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
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True, False, False, False, False, False, False, False, False, None,
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'none', False)
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self.world.difficulty_requirements = difficulties['normal']
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self.world = World(1, {1: 'vanilla'}, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, 'none', 'on', {1: 'ganon'}, 'balanced', {1: 'items'},
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{1: True}, {1: False}, False, None, {1: False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1: 1}
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create_inverted_regions(self.world, 1)
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create_dungeon_regions(self.world, 1)
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create_shops(self.world, 1)
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create_doors(self.world, 1)
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create_rooms(self.world, 1)
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create_dungeons(self.world, 1)
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link_inverted_entrances(self.world, 1)
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link_doors(self.world, 1)
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generate_itempool(self.world, 1)
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self.world.required_medallions[1] = ['Ether', 'Quake']
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self.world.itempool.extend(get_dungeon_item_pool(self.world))
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self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
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self.world.get_location('Agahnim 1', 1).item = None
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self.world.get_location('Agahnim 2', 1).item = None
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mark_light_world_regions(self.world)
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mark_light_world_regions(self.world, 1)
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set_rules(self.world, 1)
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