Fix inverted checks

Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
This commit is contained in:
compiling
2021-04-27 23:51:12 +10:00
parent df2b12774d
commit 639a3ec383
15 changed files with 103 additions and 159 deletions

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@@ -1,28 +1,36 @@
from BaseClasses import World
from DoorShuffle import link_doors
from Doors import create_doors
from Dungeons import create_dungeons, get_dungeon_item_pool
from EntranceShuffle import link_inverted_entrances
from InvertedRegions import create_inverted_regions
from ItemList import generate_itempool, difficulties
from Items import ItemFactory
from Regions import mark_light_world_regions
from Regions import mark_light_world_regions, create_dungeon_regions, create_shops
from RoomData import create_rooms
from Rules import set_rules
from test.TestBase import TestBase
class TestInverted(TestBase):
def setUp(self):
self.world = World(1, 'vanilla', 'noglitches', 'inverted', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced',
True, False, False, False, False, False, False, False, False, None,
'none', False)
self.world.difficulty_requirements = difficulties['normal']
self.world = World(1, {1: 'vanilla'}, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, 'none', 'on', {1: 'ganon'}, 'balanced', {1: 'items'},
{1: True}, {1: False}, False, None, {1: False})
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.intensity = {1: 1}
create_inverted_regions(self.world, 1)
create_dungeon_regions(self.world, 1)
create_shops(self.world, 1)
create_doors(self.world, 1)
create_rooms(self.world, 1)
create_dungeons(self.world, 1)
link_inverted_entrances(self.world, 1)
link_doors(self.world, 1)
generate_itempool(self.world, 1)
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.world)
mark_light_world_regions(self.world, 1)
set_rules(self.world, 1)