Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding Fix inverted swamp patch Fix most unit tests (dungeons still broken)
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@@ -82,7 +82,7 @@ class TestDungeons(TestInvertedOWG):
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#["Ice Palace - Compass Chest", True, ['Fire Rod']],
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#["Ice Palace - Compass Chest", True, ['Bombos', 'Progressive Sword']],
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["Ice Palace - Compass Chest", True, ['Pegasus Boots', 'Fire Rod']],
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["Ice Palace - Compass Chest", True, ['Pegasus Boots', 'Bombos', 'Progressive Sword']],
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["Ice Palace - Compass Chest", True, ['Pegasus Boots', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)']],
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["Misery Mire - Bridge Chest", False, []],
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["Misery Mire - Bridge Chest", False, [], ['Ether']],
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@@ -109,7 +109,8 @@ class TestDungeons(TestInvertedOWG):
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["Ganons Tower - Hope Room - Left", False, [], ['Crystal 5']],
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["Ganons Tower - Hope Room - Left", False, [], ['Crystal 6']],
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["Ganons Tower - Hope Room - Left", False, [], ['Crystal 7']],
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["Ganons Tower - Hope Room - Left", True, ['Beat Agahnim 1', 'Hookshot', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']],
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["Ganons Tower - Hope Room - Left", True, ['Pegasus Boots', 'Magic Mirror', 'Hookshot', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']],
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#todo: smarter dungeon revive logic
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#["Ganons Tower - Hope Room - Left", True, ['Beat Agahnim 1', 'Hookshot', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']],
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#["Ganons Tower - Hope Room - Left", True, ['Pegasus Boots', 'Magic Mirror', 'Hookshot', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']],
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["Ganons Tower - Hope Room - Left", True, ['Pegasus Boots', 'Moon Pearl', 'Hookshot', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7']],
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])
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