Fix inverted checks
Fix superbunny / dungeon revive rules due to late binding Fix inverted swamp patch Fix most unit tests (dungeons still broken)
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@@ -1,22 +1,33 @@
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from BaseClasses import World
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from DoorShuffle import link_doors
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from Doors import create_doors
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import mark_dark_world_regions
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from ItemList import difficulties, generate_itempool
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from Items import ItemFactory
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from Regions import create_regions
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from OverworldGlitchRules import create_owg_connections
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from Regions import create_regions, create_dungeon_regions, create_shops
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from RoomData import create_rooms
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from Rules import set_rules
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from test.TestBase import TestBase
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class TestVanillaOWG(TestBase):
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def setUp(self):
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self.world = World(1, 'vanilla', 'owglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', True, 'items',
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True, False, False, False, False, False, False, None, 'none', False)
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self.world.difficulty_requirements = difficulties['normal']
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self.world = World(1, {1:'vanilla'}, {1:'vanilla'}, {1:'owglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, 'none', 'on', {1:'ganon'}, 'balanced', {1:'items'},
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{1:True}, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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self.world.intensity = {1:1}
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create_regions(self.world, 1)
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create_dungeon_regions(self.world, 1)
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create_shops(self.world, 1)
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create_doors(self.world, 1)
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create_rooms(self.world, 1)
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create_dungeons(self.world, 1)
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link_entrances(self.world, 1)
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link_doors(self.world, 1)
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create_owg_connections(self.world, 1)
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generate_itempool(self.world, 1)
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self.world.required_medallions[1] = ['Ether', 'Quake']
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self.world.itempool.extend(get_dungeon_item_pool(self.world))
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@@ -25,5 +36,5 @@ class TestVanillaOWG(TestBase):
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self.world.get_location('Agahnim 2', 1).item = None
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self.world.precollected_items.clear()
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self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
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mark_dark_world_regions(self.world)
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mark_dark_world_regions(self.world, 1)
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set_rules(self.world, 1)
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