Merge branch 'DoorDevVolatile' into Customizer
# Conflicts: # Main.py Also fixed a bug with lite/lean
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@@ -947,7 +947,7 @@ def find_entrances_and_exits(avail_pool, entrance_pool):
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if item in avail_pool.entrances:
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entrances.append(item)
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if item in entrance_map and entrance_map[item] in avail_pool.exits:
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if item in ['Links House Exit', 'Inverted Links House Exit']:
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if entrance_map[item] in ['Links House Exit', 'Inverted Links House Exit']:
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targets.append('Chris Houlihan Room Exit')
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targets.append(entrance_map[item])
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elif item in single_entrance_map and single_entrance_map[item] in avail_pool.exits:
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@@ -1837,6 +1837,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'),
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('Lake Hylia Central Island Teleporter', 'Dark Lake Hylia Central Island'),
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('Zoras River', 'Zoras River'),
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('Zora Waterfall Entryway', 'Zora Waterfall Entryway'),
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('Zora Waterfall Water Drop', 'Light World'),
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('Kings Grave Outer Rocks', 'Kings Grave Area'),
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('Kings Grave Inner Rocks', 'Light World'),
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('Kings Grave Mirror Spot', 'Kings Grave Area'),
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