Require a weapon for Inverted Castle Tower

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compiling
2020-04-27 21:02:17 +10:00
parent f391f0a3c1
commit 6418a86c1b

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@@ -557,7 +557,8 @@ def inverted_rules(world, player):
set_rule(world.get_location('Sahasrahla', player), lambda state: state.has('Green Pendant', player))
set_rule(world.get_entrance('Agahnim 1', player), lambda state: state.has_sword(player) and state.has_key('Small Key (Agahnims Tower)', player, 2))
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 1', player))
set_rule(world.get_location('Castle Tower - Dark Maze', player), lambda state: state.has_key('Small Key (Agahnims Tower)', player))
set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: state.can_kill_most_things(player, 8))
set_rule(world.get_location('Castle Tower - Dark Maze', player), lambda state: state.can_kill_most_things(player, 8) and state.has_key('Small Key (Agahnims Tower)', player))
set_rule(world.get_entrance('Hyrule Castle Secret Entrance Drop', player), lambda state: state.has_Pearl(player))
set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up
set_rule(world.get_entrance('Broken Bridge (West)', player), lambda state: state.has('Hookshot', player) and state.has_Pearl(player))