Various shuffled links house fixes
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12
Regions.py
12
Regions.py
@@ -74,9 +74,9 @@ def create_regions(world, player):
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create_cave_region(player, 'Lost Woods Hideout (bottom)', 'a drop\'s exit', None, ['Lost Woods Hideout Exit']),
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create_cave_region(player, 'Lumberjack Tree (top)', 'a drop\'s exit', ['Lumberjack Tree'], ['Lumberjack Tree (top to bottom)']),
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create_cave_region(player, 'Lumberjack Tree (bottom)', 'a drop\'s exit', None, ['Lumberjack Tree Exit']),
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create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45']),
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create_lw_region(player, 'Cave 45 Ledge', None, ['Cave 45', 'Cave 45 Ledge Drop']),
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create_cave_region(player, 'Cave 45', 'a cave with an item', ['Cave 45']),
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create_lw_region(player, 'Graveyard Ledge', None, ['Graveyard Cave']),
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create_lw_region(player, 'Graveyard Ledge', None, ['Graveyard Cave', 'Graveyard Ledge Drop']),
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create_cave_region(player, 'Graveyard Cave', 'a cave with an item', ['Graveyard Cave']),
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create_cave_region(player, 'Checkerboard Cave', 'a cave with an item', ['Checkerboard Cave']),
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create_cave_region(player, 'Long Fairy Cave', 'a fairy fountain'),
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@@ -96,15 +96,15 @@ def create_regions(world, player):
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create_cave_region(player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
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create_lw_region(player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)', 'Maze Race Ledge Drop'], 'a race against time'),
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create_cave_region(player, '50 Rupee Cave', 'a cave with some cash'),
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create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)'], 'the desert ledge'),
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create_lw_region(player, 'Desert Ledge (Northeast)', None, ['Checkerboard Cave']),
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create_lw_region(player, 'Desert Ledge', ['Desert Ledge'], ['Desert Palace Entrance (North) Rocks', 'Desert Palace Entrance (West)', 'Desert Ledge Drop'], 'the desert ledge'),
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create_lw_region(player, 'Desert Ledge (Northeast)', None, ['Checkerboard Cave', 'Checkerboard Ledge Drop']),
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create_lw_region(player, 'Desert Palace Stairs', None, ['Desert Palace Entrance (South)']),
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create_lw_region(player, 'Desert Palace Lone Stairs', None, ['Desert Palace Stairs Drop', 'Desert Palace Entrance (East)'], 'a sandy vista'),
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create_lw_region(player, 'Desert Palace Entrance (North) Spot', None, ['Desert Palace Entrance (North)', 'Desert Ledge Return Rocks'], 'the desert ledge'),
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create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal']),
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create_cave_region(player, 'Lost Woods Gamble', 'a game of chance'),
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create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Entrance (South)']),
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create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Ledge Courtyard Drop'], 'the castle rampart'),
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create_lw_region(player, 'Hyrule Castle Courtyard', None, ['Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Entrance (South)', 'Hyrule Castle Main Gate (North)']),
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create_lw_region(player, 'Hyrule Castle Ledge', None, ['Hyrule Castle Entrance (East)', 'Hyrule Castle Entrance (West)', 'Agahnims Tower', 'Hyrule Castle Ledge Courtyard Drop', 'Hyrule Castle Ledge Drop'], 'the castle rampart'),
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create_dungeon_region(player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
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create_cave_region(player, 'Old Man Cave', 'a connector', ['Old Man'], ['Old Man Cave Exit (East)']),
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