Various shuffled links house fixes
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3
Rules.py
3
Rules.py
@@ -817,6 +817,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Palace of Darkness', player), lambda state: state.has_Pearl(player)) # kiki needs pearl
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set_rule(world.get_entrance('Hyrule Castle Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate (North)', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: (state.has_Pearl(player) and state.has('Flippers', player) or state.has_Mirror(player))) # Overworld Bunny Revival
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set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player))
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set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has_Pearl(player) and state.has('Flippers', player)) # ToDo any fake flipper set up?
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@@ -1245,6 +1246,8 @@ def standard_rules(world, player):
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entrance = world.get_portal(portal_name, player).door.entrance
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set_rule(entrance, lambda state: state.has('Zelda Delivered', player))
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set_rule(world.get_entrance('Sanctuary Exit', player), lambda state: state.has('Zelda Delivered', player))
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set_rule(world.get_entrance('Hyrule Castle Ledge Drop', player), lambda state: state.has('Zelda Delivered', player))
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set_rule(world.get_entrance('Hyrule Castle Main Gate (North)', player), lambda state: state.has('Zelda Delivered', player))
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# zelda should be saved before agahnim is in play
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add_rule(world.get_location('Agahnim 1', player), lambda state: state.has('Zelda Delivered', player))
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