Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity Typo correction
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4
Doors.py
4
Doors.py
@@ -959,6 +959,8 @@ def create_doors(world, player):
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create_door(player, 'TR Hub EN', Nrml).dir(Ea, 0xc6, Top, High).pos(2),
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create_door(player, 'TR Hub NW', Nrml).dir(No, 0xc6, Left, High).small_key().pos(0),
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create_door(player, 'TR Hub NE', Nrml).dir(No, 0xc6, Right, High).pos(1),
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create_door(player, 'TR Hub Path', Lgcl),
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create_door(player, 'TR Hub Ledges Path', Lgcl),
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create_door(player, 'TR Torches Ledge WS', Nrml).dir(We, 0xc7, Bot, High).pos(2),
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create_door(player, 'TR Torches WN', Nrml).dir(We, 0xc7, Top, High).pos(1),
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create_door(player, 'TR Torches NW', Nrml).dir(No, 0xc7, Left, High).trap(0x4).pos(0),
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@@ -1034,6 +1036,8 @@ def create_doors(world, player):
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create_door(player, 'TR Crystaroller Down Stairs', Sprl).dir(Dn, 0x04, 0, HTH).ss(A, 0x12, 0x80, True, True).small_key().pos(0),
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create_door(player, 'TR Dark Ride Up Stairs', Sprl).dir(Up, 0xb5, 0, HTH).ss(A, 0x1b, 0x6c),
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create_door(player, 'TR Dark Ride SW', Nrml).dir(So, 0xb5, Left, High).trap(0x4).pos(0).portal(Z, 0x22),
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create_door(player, 'TR Dark Ride Path', Lgcl),
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create_door(player, 'TR Dark Ride Ledges Path', Lgcl),
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create_door(player, 'TR Dash Bridge NW', Nrml).dir(No, 0xc5, Left, High).pos(1),
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create_door(player, 'TR Dash Bridge SW', Nrml).dir(So, 0xc5, Left, High).pos(2).portal(Z, 0x02),
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create_door(player, 'TR Dash Bridge WS', Nrml).dir(We, 0xc5, Bot, High).small_key().pos(0),
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