diff --git a/Main.py b/Main.py index f0b8be7c..40e73b57 100644 --- a/Main.py +++ b/Main.py @@ -567,7 +567,7 @@ def create_playthrough(world): # get locations containing progress items prog_locations = [location for location in world.get_filled_locations() if location.item.advancement] - optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Big Bomb'] + optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop'] state_cache = [None] collection_spheres = [] state = CollectionState(world) @@ -674,9 +674,6 @@ def create_playthrough(world): old_world.spoiler.paths = dict() for player in range(1, world.players + 1): old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player}) - for path in dict(old_world.spoiler.paths).values(): - if any(exit == 'Pyramid Fairy' for (_, exit) in path): - old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player)) # we can finally output our playthrough old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}