Retro to match Bonta solution
Minor gui updates
This commit is contained in:
37
Gui.py
37
Gui.py
@@ -90,6 +90,34 @@ def guiMain(args=None):
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fileDialogFrame = Frame(rightHalfFrame)
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heartbeepFrame = Frame(fileDialogFrame)
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heartbeepVar = StringVar()
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heartbeepVar.set('normal')
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heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
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heartbeepOptionMenu.pack(side=RIGHT)
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heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
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heartbeepLabel.pack(side=LEFT, padx=(0,52))
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heartcolorFrame = Frame(fileDialogFrame)
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heartcolorVar = StringVar()
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heartcolorVar.set('red')
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heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
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heartcolorOptionMenu.pack(side=RIGHT)
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heartcolorLabel = Label(heartcolorFrame, text='Heart color')
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heartcolorLabel.pack(side=LEFT, padx=(0,127))
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fastMenuFrame = Frame(fileDialogFrame)
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fastMenuVar = StringVar()
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fastMenuVar.set('normal')
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fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
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fastMenuOptionMenu.pack(side=RIGHT)
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fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
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fastMenuLabel.pack(side=LEFT, padx=(0,100))
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heartbeepFrame.pack(expand=True, anchor=E)
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heartcolorFrame.pack(expand=True, anchor=E)
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fastMenuFrame.pack(expand=True, anchor=E)
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romDialogFrame = Frame(fileDialogFrame)
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baseRomLabel = Label(romDialogFrame, text='Base Rom')
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romVar = StringVar()
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@@ -144,7 +172,7 @@ def guiMain(args=None):
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modeVar.set('open')
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modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
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modeOptionMenu.pack(side=RIGHT)
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modeLabel = Label(modeFrame, text='Game Mode')
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modeLabel = Label(modeFrame, text='Game mode')
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modeLabel.pack(side=LEFT)
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logicFrame = Frame(drowDownFrame)
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@@ -208,7 +236,7 @@ def guiMain(args=None):
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difficultyVar.set('normal')
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difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Game difficulty')
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difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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difficultyLabel.pack(side=LEFT)
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timerFrame = Frame(drowDownFrame)
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@@ -1137,10 +1165,15 @@ def guiMain(args=None):
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if args.seed:
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seedVar.set(str(args.seed))
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modeVar.set(args.mode)
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swordsVar.set(args.swords)
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difficultyVar.set(args.difficulty)
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itemFuncVar.set(args.item_functionality)
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timerVar.set(args.timer)
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progressiveVar.set(args.progressive)
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accessibilityVar.set(args.accessibility)
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goalVar.set(args.goal)
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crystalsGTVar.set(args.crystals_gt)
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crystalsGanonVar.set(args.crystals_ganon)
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algorithmVar.set(args.algorithm)
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shuffleVar.set(args.shuffle)
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doorShuffleVar.set(args.door_shuffle)
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