Initial work on dungeon prize logic in key layouts
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@@ -807,6 +807,10 @@ class ExplorationState(object):
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self.dungeon = dungeon
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self.pinball_used = False
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self.prize_door_set = {}
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self.prize_doors = []
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self.prize_doors_opened = False
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def copy(self):
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ret = ExplorationState(dungeon=self.dungeon)
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ret.unattached_doors = list(self.unattached_doors)
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@@ -833,6 +837,10 @@ class ExplorationState(object):
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ret.non_door_entrances = list(self.non_door_entrances)
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ret.dungeon = self.dungeon
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ret.pinball_used = self.pinball_used
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ret.prize_door_set = dict(self.prize_door_set)
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ret.prize_doors = list(self.prize_doors)
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ret.prize_doors_opened = self.prize_doors_opened
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return ret
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def next_avail_door(self):
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@@ -868,6 +876,8 @@ class ExplorationState(object):
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if location.name in flooded_keys_reverse.keys() and self.location_found(
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flooded_keys_reverse[location.name]):
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self.perform_event(flooded_keys_reverse[location.name], key_region)
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if '- Prize' in location.name:
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self.prize_received = True
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def flooded_key_check(self, location):
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if location.name not in flooded_keys.keys():
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