From 65f84a1c55806a2b67d24f7bc28e24ea66a2d319 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Wed, 16 Apr 2025 01:01:27 -0500 Subject: [PATCH] Added documentation for little-known start_inventory items --- docs/Customizer.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/Customizer.md b/docs/Customizer.md index 5173fccb..e7c5738c 100644 --- a/docs/Customizer.md +++ b/docs/Customizer.md @@ -289,6 +289,12 @@ start_inventory: To start with multiple copies of progressive items, list them more than once. +There are some additional non-standard keywords available that can be added as starting inventory: + +* `RandomWeapon` - This grants the player with the same random weapon options that Uncle gives in standard starts, including ammo for that weapon. +* `Beat Agahnim 1` - This enables post-Agahnim world state by default and flags Agahnim 1 as defeated. +* `Return Old Man` - This enables the Mountain Cave starting location by default. This also removes one item location from the game. + ##### Known Issue This conflicts with the mystery yaml, if specified. These start inventory items will be added after those are added.