Fix CLI precedence
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@@ -1,96 +1,45 @@
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from classes.SpriteSelector import SpriteSelector as spriteSelector
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from gui.randomize.gameoptions import set_sprite
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from Rom import Sprite
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import classes.constants as CONST
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def loadcliargs(gui, args, settings=None):
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if args is not None:
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for k, v in vars(args).items():
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if type(v) is dict:
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setattr(args, k, v[1]) # only get values for player 1 for now
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# for k, v in vars(args).items():
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# if type(v) is dict:
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# setattr(args, k, v[1]) # only get values for player 1 for now
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# load values from commandline args
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# set up options to get
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# Page::Subpage::GUI-id::param-id
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options = {
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"randomizer": {
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"item": {
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"retro": "retro",
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"worldstate": "mode",
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"logiclevel": "logic",
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"goal": "goal",
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"crystals_gt": "crystals_gt",
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"crystals_ganon": "crystals_ganon",
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"weapons": "swords",
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"itempool": "difficulty",
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"itemfunction": "item_functionality",
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"timer": "timer",
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"progressives": "progressive",
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"accessibility": "accessibility",
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"sortingalgo": "algorithm"
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},
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"entrance": {
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"openpyramid": "openpyramid",
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"shuffleganon": "shuffleganon",
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"entranceshuffle": "shuffle"
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},
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"enemizer": {
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"potshuffle": "shufflepots",
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"enemyshuffle": "shuffleenemies",
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"bossshuffle": "shufflebosses",
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"enemydamage": "enemy_damage",
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"enemyhealth": "enemy_health"
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},
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"dungeon": {
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"mapshuffle": "mapshuffle",
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"compassshuffle": "compassshuffle",
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"smallkeyshuffle": "keyshuffle",
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"bigkeyshuffle": "bigkeyshuffle",
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"dungeondoorshuffle": "door_shuffle",
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"experimental": "experimental"
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},
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"gameoptions": {
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"hints": "hints",
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"nobgm": "disablemusic",
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"quickswap": "quickswap",
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"heartcolor": "heartcolor",
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"heartbeep": "heartbeep",
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"menuspeed": "fastmenu",
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"owpalettes": "ow_palettes",
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"uwpalettes": "uw_palettes"
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},
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"generation": {
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"spoiler": "create_spoiler",
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"suppressrom": "suppress_rom"
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}
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}
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}
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options = CONST.SETTINGSTOPROCESS
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for mainpage in options:
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for subpage in options[mainpage]:
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for widget in options[mainpage][subpage]:
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arg = options[mainpage][subpage][widget]
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gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(getattr(args, arg))
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gui.pages[mainpage].pages[subpage].widgets[widget].storageVar.set(args[arg])
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if subpage == "gameoptions" and not widget == "hints":
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hasSettings = settings is not None
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hasWidget = ("adjust." + widget) in settings if hasSettings else None
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if hasWidget is None:
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gui.pages["adjust"].content.widgets[widget].storageVar.set(getattr(args, arg))
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gui.pages["adjust"].content.widgets[widget].storageVar.set(args[arg])
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gui.pages["randomizer"].pages["enemizer"].enemizerCLIpathVar.set(args.enemizercli)
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gui.pages["randomizer"].pages["generation"].romVar.set(args.rom)
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gui.pages["randomizer"].pages["enemizer"].enemizerCLIpathVar.set(args["enemizercli"])
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gui.pages["randomizer"].pages["generation"].romVar.set(args["rom"])
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if args.multi:
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gui.pages["randomizer"].pages["multiworld"].widgets["worlds"].storageVar.set(str(args.multi))
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if args.seed:
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gui.frames["bottom"].seedVar.set(str(args.seed))
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if args.count:
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gui.frames["bottom"].widgets["generationcount"].storageVar.set(str(args.count))
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gui.outputPath.set(args.outputpath)
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if args["multi"]:
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gui.pages["randomizer"].pages["multiworld"].widgets["worlds"].storageVar.set(str(args["multi"]))
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if args["seed"]:
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gui.frames["bottom"].seedVar.set(str(args["seed"]))
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if args["count"]:
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gui.frames["bottom"].widgets["generationcount"].storageVar.set(str(args["count"]))
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gui.outputPath.set(args["outputpath"])
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def sprite_setter(spriteObject):
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gui.pages["randomizer"].pages["gameoptions"].widgets["sprite"]["spriteObject"] = spriteObject
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if args.sprite is not None:
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sprite_obj = args.sprite if isinstance(args.sprite, Sprite) else Sprite(args.sprite)
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if args["sprite"] is not None:
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sprite_obj = args.sprite if isinstance(args["sprite"], Sprite) else Sprite(args["sprite"])
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r_sprite_flag = args.randomSprite if hasattr(args, 'randomSprite') else False
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set_sprite(sprite_obj, r_sprite_flag, spriteSetter=sprite_setter,
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spriteNameVar=gui.pages["randomizer"].pages["gameoptions"].widgets["sprite"]["spriteNameVar"],
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@@ -98,9 +47,9 @@ def loadcliargs(gui, args, settings=None):
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def sprite_setter_adj(spriteObject):
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gui.pages["adjust"].content.sprite = spriteObject
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if args.sprite is not None:
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if args["sprite"] is not None:
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sprite_obj = args.sprite if isinstance(args.sprite, Sprite) else Sprite(args.sprite)
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r_sprite_flag = args.randomSprite if hasattr(args, 'randomSprite') else False
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r_sprite_flag = args["randomSprite"] if hasattr(args, 'randomSprite') else False
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set_sprite(sprite_obj, r_sprite_flag, spriteSetter=sprite_setter_adj,
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spriteNameVar=gui.pages["adjust"].content.spriteNameVar2,
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randomSpriteVar=gui.randomSprite)
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