Fix for sprite limit on Lanmo 2

Fix for enemies at GT Falling Tile Square
This commit is contained in:
aerinon
2023-10-31 15:35:45 -06:00
parent da938722ca
commit 66ede5cda2
4 changed files with 13 additions and 9 deletions

View File

@@ -135,8 +135,8 @@ def boss_adjust(world, player):
del sprite_list[:data]
add_func, sprite_type = boss_addition_table[boss.name]
add_func(sprite_list, room_id)
if len(sprite_list) > 16:
del sprite_list[16:]
if len(sprite_list) > 15:
del sprite_list[15:]
data_tables.room_headers[room_id].sprite_sheet = required_boss_sheets[sprite_type]

View File

@@ -506,8 +506,6 @@ UwEnemyDrop:
- [0x003b, 4, ["Wizzrobe"]]
- [0x003b, 6, ["Wizzrobe"]]
- [0x003c, 1, ["Wizzrobe"]]
- [0x003d, 9, ["Wizzrobe"]]
- [0x003d, 10, ["Wizzrobe"]]
- [0x003d, 11, ["Wizzrobe"]]
- [0x003d, 12, ["Wizzrobe"]]
- [0x003d, 13, ["Wizzrobe"]]