Fix for sprite limit on Lanmo 2
Fix for enemies at GT Falling Tile Square
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@@ -135,8 +135,8 @@ def boss_adjust(world, player):
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del sprite_list[:data]
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add_func, sprite_type = boss_addition_table[boss.name]
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add_func(sprite_list, room_id)
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if len(sprite_list) > 16:
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del sprite_list[16:]
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if len(sprite_list) > 15:
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del sprite_list[15:]
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data_tables.room_headers[room_id].sprite_sheet = required_boss_sheets[sprite_type]
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@@ -506,8 +506,6 @@ UwEnemyDrop:
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- [0x003b, 4, ["Wizzrobe"]]
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- [0x003b, 6, ["Wizzrobe"]]
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- [0x003c, 1, ["Wizzrobe"]]
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- [0x003d, 9, ["Wizzrobe"]]
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- [0x003d, 10, ["Wizzrobe"]]
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- [0x003d, 11, ["Wizzrobe"]]
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- [0x003d, 12, ["Wizzrobe"]]
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- [0x003d, 13, ["Wizzrobe"]]
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