Fix for sprite limit on Lanmo 2

Fix for enemies at GT Falling Tile Square
This commit is contained in:
aerinon
2023-10-31 15:35:45 -06:00
parent da938722ca
commit 66ede5cda2
4 changed files with 13 additions and 9 deletions

View File

@@ -141,6 +141,9 @@ These are now independent of retro mode and have three options: None, Random, an
# Bug Fixes and Notes # Bug Fixes and Notes
* 1.3.0.6v
* Enemizer: Arrghus at Lanmo 2 no longer prevents pot pickups
* Various enemy bans
* 1.3.0.5v * 1.3.0.5v
* Hud/Map Counter: Collecting a keys for this dungeon of a bonk torch no longer increments the counter twice and immediately updates the hud. * Hud/Map Counter: Collecting a keys for this dungeon of a bonk torch no longer increments the counter twice and immediately updates the hud.
* Enemizer: Hera basement item counting twice fixed by banning wallmasters on the tile. * Enemizer: Hera basement item counting twice fixed by banning wallmasters on the tile.

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@@ -135,8 +135,8 @@ def boss_adjust(world, player):
del sprite_list[:data] del sprite_list[:data]
add_func, sprite_type = boss_addition_table[boss.name] add_func, sprite_type = boss_addition_table[boss.name]
add_func(sprite_list, room_id) add_func(sprite_list, room_id)
if len(sprite_list) > 16: if len(sprite_list) > 15:
del sprite_list[16:] del sprite_list[15:]
data_tables.room_headers[room_id].sprite_sheet = required_boss_sheets[sprite_type] data_tables.room_headers[room_id].sprite_sheet = required_boss_sheets[sprite_type]

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@@ -506,8 +506,6 @@ UwEnemyDrop:
- [0x003b, 4, ["Wizzrobe"]] - [0x003b, 4, ["Wizzrobe"]]
- [0x003b, 6, ["Wizzrobe"]] - [0x003b, 6, ["Wizzrobe"]]
- [0x003c, 1, ["Wizzrobe"]] - [0x003c, 1, ["Wizzrobe"]]
- [0x003d, 9, ["Wizzrobe"]]
- [0x003d, 10, ["Wizzrobe"]]
- [0x003d, 11, ["Wizzrobe"]] - [0x003d, 11, ["Wizzrobe"]]
- [0x003d, 12, ["Wizzrobe"]] - [0x003d, 12, ["Wizzrobe"]]
- [0x003d, 13, ["Wizzrobe"]] - [0x003d, 13, ["Wizzrobe"]]

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@@ -6,7 +6,7 @@ settings:
# mode: standard # mode: standard
# boss_shuffle: random # boss_shuffle: random
# dropshuffle: underworld dropshuffle: underworld
enemy_shuffle: shuffled enemy_shuffle: shuffled
door_shuffle: crossed door_shuffle: crossed
intensity: 3 intensity: 3
@@ -15,12 +15,15 @@ settings:
doors: doors:
1: 1:
lobbies: lobbies:
Hyrule Castle South: Hyrule Castle Lobby S Hyrule Castle South: GT Lobby S
doors: doors:
Hyrule Castle Lobby W: Desert Sandworm Corner E Edge GT Lobby Left Down Stairs: GT Quad Pot Up Stairs
placements: bosses:
1: 1:
Desert Palace - Torch: Small Key (Escape) Ganons Tower (middle): Arrghus
#placements:
# 1:
# Desert Palace - Torch: Small Key (Escape)
# keyshuffle: wild # keyshuffle: wild