Fix for sprite limit on Lanmo 2
Fix for enemies at GT Falling Tile Square
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@@ -141,6 +141,9 @@ These are now independent of retro mode and have three options: None, Random, an
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# Bug Fixes and Notes
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* 1.3.0.6v
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* Enemizer: Arrghus at Lanmo 2 no longer prevents pot pickups
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* Various enemy bans
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* 1.3.0.5v
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* Hud/Map Counter: Collecting a keys for this dungeon of a bonk torch no longer increments the counter twice and immediately updates the hud.
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* Enemizer: Hera basement item counting twice fixed by banning wallmasters on the tile.
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@@ -135,8 +135,8 @@ def boss_adjust(world, player):
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del sprite_list[:data]
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add_func, sprite_type = boss_addition_table[boss.name]
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add_func(sprite_list, room_id)
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if len(sprite_list) > 16:
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del sprite_list[16:]
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if len(sprite_list) > 15:
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del sprite_list[15:]
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data_tables.room_headers[room_id].sprite_sheet = required_boss_sheets[sprite_type]
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@@ -506,8 +506,6 @@ UwEnemyDrop:
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- [0x003b, 4, ["Wizzrobe"]]
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- [0x003b, 6, ["Wizzrobe"]]
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- [0x003c, 1, ["Wizzrobe"]]
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- [0x003d, 9, ["Wizzrobe"]]
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- [0x003d, 10, ["Wizzrobe"]]
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- [0x003d, 11, ["Wizzrobe"]]
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- [0x003d, 12, ["Wizzrobe"]]
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- [0x003d, 13, ["Wizzrobe"]]
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@@ -6,7 +6,7 @@ settings:
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# mode: standard
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# boss_shuffle: random
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# dropshuffle: underworld
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dropshuffle: underworld
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enemy_shuffle: shuffled
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door_shuffle: crossed
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intensity: 3
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@@ -15,12 +15,15 @@ settings:
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doors:
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1:
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lobbies:
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Hyrule Castle South: Hyrule Castle Lobby S
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Hyrule Castle South: GT Lobby S
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doors:
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Hyrule Castle Lobby W: Desert Sandworm Corner E Edge
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placements:
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GT Lobby Left Down Stairs: GT Quad Pot Up Stairs
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bosses:
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1:
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Desert Palace - Torch: Small Key (Escape)
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Ganons Tower (middle): Arrghus
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#placements:
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# 1:
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# Desert Palace - Torch: Small Key (Escape)
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# keyshuffle: wild
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