Fixed bunny logic bug with rupee/bomb logic
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@@ -1104,7 +1104,7 @@ class CollectionState(object):
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def can_reach_non_bunny(regionname):
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region = self.world.get_region(regionname, player)
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return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has('Pearl', player))
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return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has_Pearl(player))
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for region in rupee_farms if self.world.pottery[player] in ['none', 'keys', 'dungeon'] else ['Archery Game']:
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if can_reach_non_bunny(region):
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@@ -1185,7 +1185,7 @@ class CollectionState(object):
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def can_reach_non_bunny(regionname):
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region = self.world.get_region(regionname, player)
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return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has('Pearl', player))
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return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has_Pearl(player))
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# bomb pickups
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for region in bush_bombs + (bomb_caves if self.world.pottery[player] in ['none', 'keys', 'dungeon'] else []):
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