Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,12 @@
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# Changelog
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# Changelog
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## 0.3.1.0
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- Added new Triforce Cutscene when getting Triforce item (turning in TF Pieces)
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- Fixed issue with enemy key drops displaying the wrong GFX
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- Fixed issue with boss music playing in Hera after boss is defeated
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- Fixed issue that limited the Bonk count to cap at 99
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- Made Murahdahla interactable on Pyramid in Rainstate
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## 0.3.0.8
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## 0.3.0.8
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- All Bonk prize GFX are no longer using the Power Star placeholder GFX
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- All Bonk prize GFX are no longer using the Power Star placeholder GFX
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- Fixed issue with dislaying Key GFX during tablet animations
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- Fixed issue with dislaying Key GFX during tablet animations
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15
ItemList.py
15
ItemList.py
@@ -1270,7 +1270,20 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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itemtotal = itemtotal + customitemarray["generickeys"]
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itemtotal = itemtotal + customitemarray["generickeys"]
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customitems = [
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customitems = [
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"Bow", "Silver Arrows", "Blue Boomerang", "Red Boomerang", "Hookshot", "Mushroom", "Magic Powder", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Lamp", "Hammer", "Shovel", "Ocarina", "Bug Catching Net", "Book of Mudora", "Cane of Somaria", "Cane of Byrna", "Cape", "Pegasus Boots", "Power Glove", "Titans Mitts", "Progressive Glove", "Flippers", "Piece of Heart", "Boss Heart Container", "Sanctuary Heart Container", "Master Sword", "Tempered Sword", "Golden Sword", "Blue Shield", "Red Shield", "Mirror Shield", "Progressive Shield", "Blue Mail", "Red Mail", "Progressive Armor", "Magic Upgrade (1/2)", "Magic Upgrade (1/4)", "Bomb Upgrade (+5)", "Bomb Upgrade (+10)", "Arrow Upgrade (+5)", "Arrow Upgrade (+10)", "Single Arrow", "Arrows (10)", "Single Bomb", "Bombs (3)", "Rupee (1)", "Rupees (5)", "Rupees (20)", "Rupees (50)", "Rupees (100)", "Rupees (300)", "Rupoor", "Blue Clock", "Green Clock", "Red Clock", "Progressive Bow", "Bombs (10)", "Triforce Piece", "Triforce"
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"Bow", "Silver Arrows", "Blue Boomerang", "Red Boomerang", "Hookshot", "Mushroom", "Magic Powder",
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"Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake",
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"Lamp", "Hammer", "Shovel", "Ocarina", "Bug Catching Net", "Book of Mudora",
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"Cane of Somaria", "Cane of Byrna", "Cape",
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"Pegasus Boots", "Power Glove", "Titans Mitts", "Progressive Glove", "Flippers",
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"Piece of Heart", "Boss Heart Container", "Sanctuary Heart Container",
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"Master Sword", "Tempered Sword", "Golden Sword",
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"Blue Shield", "Red Shield", "Mirror Shield", "Progressive Shield",
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"Blue Mail", "Red Mail", "Progressive Armor", "Magic Upgrade (1/2)", "Magic Upgrade (1/4)",
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"Bomb Upgrade (+5)", "Bomb Upgrade (+10)", "Arrow Upgrade (+5)", "Arrow Upgrade (+10)",
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"Single Arrow", "Arrows (10)", "Single Bomb", "Bombs (3)", "Bombs (10)",
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"Rupee (1)", "Rupees (5)", "Rupees (20)", "Rupees (50)", "Rupees (100)", "Rupees (300)", "Rupoor",
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"Blue Clock", "Green Clock", "Red Clock",
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"Progressive Bow", "Triforce Piece", "Triforce"
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]
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]
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for customitem in customitems:
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for customitem in customitems:
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pool.extend([customitem] * customitemarray[get_custom_array_key(customitem)])
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pool.extend([customitem] * customitemarray[get_custom_array_key(customitem)])
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@@ -7,7 +7,7 @@ from OWEdges import OWTileRegions, OWEdgeGroups, OWEdgeGroupsTerrain, OWExitType
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from OverworldGlitchRules import create_owg_connections
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from OverworldGlitchRules import create_owg_connections
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from Utils import bidict
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from Utils import bidict
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version_number = '0.3.0.8'
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version_number = '0.3.1.0'
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# branch indicator is intentionally different across branches
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# branch indicator is intentionally different across branches
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version_branch = ''
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version_branch = ''
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6
Rom.py
6
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '333e288ccb654220c0b492f4bf030e0c'
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RANDOMIZERBASEHASH = '37055215524a94f346e892b7a716c2ef'
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class JsonRom(object):
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class JsonRom(object):
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@@ -2489,7 +2489,7 @@ def write_strings(rom, world, player, team):
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % int(world.treasure_hunt_count[player])
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! You can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % int(world.treasure_hunt_count[player])
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elif world.goal[player] in ['pedestal']:
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elif world.goal[player] in ['pedestal']:
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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@@ -2498,7 +2498,7 @@ def write_strings(rom, world, player, team):
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if world.goal[player] == 'trinity':
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if world.goal[player] == 'trinity':
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trinity_crystal_text = ('%d crystal to beat Ganon.' if world.crystals_needed_for_ganon[player] == 1 else '%d crystals to beat Ganon.') % world.crystals_needed_for_ganon[player]
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trinity_crystal_text = ('%d crystal to beat Ganon.' if world.crystals_needed_for_ganon[player] == 1 else '%d crystals to beat Ganon.') % world.crystals_needed_for_ganon[player]
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tt['sign_ganon'] = 'Three ways to victory! %s Get to it!' % trinity_crystal_text
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tt['sign_ganon'] = 'Three ways to victory! %s Get to it!' % trinity_crystal_text
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % int(world.treasure_hunt_count[player])
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tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! You can see me? I knew I should have\nhidden in a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % int(world.treasure_hunt_count[player])
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elif world.goal[player] == 'ganonhunt':
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elif world.goal[player] == 'ganonhunt':
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tt['sign_ganon'] = 'Go find the Triforce pieces to beat Ganon'
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tt['sign_ganon'] = 'Go find the Triforce pieces to beat Ganon'
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elif world.goal[player] == 'completionist':
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elif world.goal[player] == 'completionist':
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2
Text.py
2
Text.py
@@ -2020,6 +2020,6 @@ class TextTable(object):
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text['ganon_phase_3_no_silvers_alt'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers_alt'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_no_silvers'] = CompressedTextMapper.convert("You can't best me without silver arrows!")
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text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
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text['ganon_phase_3_silvers'] = CompressedTextMapper.convert("Oh no! Silver! My one true weakness!")
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text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! you can see me? I knew I should have\nhidden in a hollow tree.")
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text['murahdahla'] = CompressedTextMapper.convert("Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n{PAUSE3}\n… … …\nWait! You can see me? I knew I should have\nhidden in a hollow tree.")
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text['end_pad_data'] = bytearray([0xfb])
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text['end_pad_data'] = bytearray([0xfb])
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text['terminator'] = bytearray([0xFF, 0xFF])
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text['terminator'] = bytearray([0xFF, 0xFF])
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@@ -968,9 +968,7 @@ OWNewDestination:
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OWLoadSpecialArea:
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OWLoadSpecialArea:
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{
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{
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LDA.l Overworld_LoadSpecialOverworld_RoomId,X : STA.b $A0
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LDA.l Overworld_LoadSpecialOverworld_RoomId,X : STA.b $A0
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CMP.w #$0182 : BNE +
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JSL Overworld_LoadSpecialOverworld ; sets M and X flags
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JSL ZoraSplashGfxFix
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+ JSL Overworld_LoadSpecialOverworld ; sets M and X flags
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TYX
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TYX
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LDY.b #$00
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LDY.b #$00
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CPX.b #$01 : BNE + ; check if going to water transition
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CPX.b #$01 : BNE + ; check if going to water transition
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