Merge branch 'DoorDevVolatile' into Customizer
# Conflicts: # DoorShuffle.py
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@@ -245,6 +245,9 @@ def generate_itempool(world, player):
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world.push_item(world.get_location('Ice Block Drop', player), ItemFactory('Convenient Block', player), False)
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world.get_location('Ice Block Drop', player).event = True
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world.get_location('Ice Block Drop', player).locked = True
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world.push_item(world.get_location('Skull Star Tile', player), ItemFactory('Hidden Pits', player), False)
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world.get_location('Skull Star Tile', player).event = True
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world.get_location('Skull Star Tile', player).locked = True
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if world.mode[player] == 'standard':
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world.push_item(world.get_location('Zelda Pickup', player), ItemFactory('Zelda Herself', player), False)
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world.get_location('Zelda Pickup', player).event = True
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