Merge branch 'DoorDevVolatile' into Customizer
# Conflicts: # DoorShuffle.py
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2
Main.py
2
Main.py
@@ -583,7 +583,7 @@ def create_playthrough(world):
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# get locations containing progress items
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prog_locations = [location for location in world.get_filled_locations() if location.item.advancement]
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optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop']
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optional_locations = ['Trench 1 Switch', 'Trench 2 Switch', 'Ice Block Drop', 'Skull Star Tile']
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state_cache = [None]
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collection_spheres = []
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state = CollectionState(world)
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