Merge branch 'DoorDevVolatile' into Customizer

# Conflicts:
#	DoorShuffle.py
This commit is contained in:
aerinon
2022-03-29 13:30:49 -06:00
13 changed files with 102 additions and 26 deletions

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@@ -157,9 +157,17 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
#### Volatile
* 1.0.1.12
* Fix for Multiworld forfeits, shops and pot items now included
* Reworked GT Trash Fill. Base rate is 0-75% of locations fill with 7 crystals entrance requirements. Triforce hunt is 75%-100% of locations. The 75% number will decrease based on the crystal entrance requirement. Dungeon_only algorithm caps it based on how many items need to be placed in dungeons. Cross dungeon shuffle will now work with the trash fill.
* MultiServer fix for ssl certs and python
* Inverted bug
* Fix for hammerdashing pots, if sprite limit is reached, items won't spawn, error beep won't play either because of other SFX
* Killing enemies freeze + hammer results in the droppable item instead of the freeze prize
* Fix for hammerdashing pots, if sprite limit is reached, items won't spawn, but error beep won't play either because of other SFX
* Arrghus splash no longer used for pottery sprites (used apple instead)
* Killing enemies via freeze + hammer properly results in the droppable item instead of the freeze prize
* Forbid certain doors from being dashable when you either can't dash them open (but bombs would work) or you'd fall into a pit from the bonk recoil in OHKO
* Logic refinements
* Skull X Room requires Boots or access to Skull Back Drop
* GT Falling Torches requires Boots to get over the falling tile gap (this is a stop-gap measure until more sophisticated crystal switch traversal is possible)
* 1.0.1.11
* Separated Collection Rate counter from experimental
* Added MSU Resume option