MSU Scrolling bug
Crystaroller Stairs fixed More Full ER support Added DungeonGen check for hangers without enough hooks DungeonGen doesn't consider BK door problems unless starting from origin --This could cause some longer gen times - as the origin is hooked up last Skull 3 Exit - attempt to fix
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13
Rom.py
13
Rom.py
@@ -18,7 +18,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'f96bdced8c89426bd4d1380db8a02220'
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RANDOMIZERBASEHASH = '1292e65465342d79bee038eb58270e64'
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class JsonRom(object):
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@@ -543,8 +543,15 @@ def patch_rom(world, player, rom):
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for paired_door in world.paired_doors[player]:
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rom.write_bytes(paired_door.address_a(world, player), paired_door.rom_data_a(world, player))
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rom.write_bytes(paired_door.address_b(world, player), paired_door.rom_data_b(world, player))
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if world.fix_skullwoods_exit:
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rom.write_int16(0x15DB5 + 2 * exit_ids['Skull Woods Final Section Exit'][1], 0x00F8)
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if world.fix_skullwoods_exit and world.shuffle in ['vanilla', 'simple', 'restricted', 'dungeonssimple']:
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connect = world.get_entrance('Skull Woods Final Section', player).connected_region
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exit_name = None
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for ext in connect.exits:
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if ext.connected_region.name == 'Skull Woods Forest (West)':
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exit_name = ext.name
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break
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if exit_name is not None and exit_name == 'Skull Woods Final Section Exit':
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rom.write_int16(0x15DB5 + 2 * exit_ids['Skull Woods Final Section Exit'][1], 0x00F8)
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# todo: fix other exits if ER enabled and similar situation happens
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write_custom_shops(rom, world, player)
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