Fix for keydrops/enemy drops to not be repeatable
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@@ -1052,7 +1052,7 @@ class PotSecretTable(object):
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rom.write_bytes(pointer_address + room * 2, int16_as_bytes(data_address))
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for pot in self.room_map[room]:
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rom.write_bytes(data_pointer + list_idx * 3, pot.pot_data())
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if pot.location is not None:
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if pot.location is not None and not pot.location.forced_item:
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collection_rate_mask |= 1 << (15 - list_idx)
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if colorize and pot.obj_ref:
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pot.obj_ref.change_type(Shuffled_Pot)
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