Added rule changes that only apply to reachability checks, prior to actual game simluation
This commit is contained in:
@@ -1234,7 +1234,7 @@ class CollectionState(object):
|
||||
|
||||
# In the future, this can be used to check if the player starts without bombs
|
||||
def can_use_bombs(self, player):
|
||||
return (not self.world.bombbag[player] or self.has('Bomb Upgrade (+10)', player)) and self.can_farm_bombs(player)
|
||||
return (not self.world.bombbag[player] or self.has('Bomb Upgrade (+10)', player)) and ((hasattr(self.world,"override_bomb_check") and self.world.override_bomb_check) or self.can_farm_bombs(player))
|
||||
|
||||
def can_hit_crystal(self, player):
|
||||
return (self.can_use_bombs(player)
|
||||
|
||||
Reference in New Issue
Block a user