Added rule changes that only apply to reachability checks, prior to actual game simluation

This commit is contained in:
codemann8
2021-10-14 14:15:51 -05:00
parent 1327408a01
commit 6aeabc5e66
2 changed files with 3 additions and 2 deletions

View File

@@ -1234,7 +1234,7 @@ class CollectionState(object):
# In the future, this can be used to check if the player starts without bombs
def can_use_bombs(self, player):
return (not self.world.bombbag[player] or self.has('Bomb Upgrade (+10)', player)) and self.can_farm_bombs(player)
return (not self.world.bombbag[player] or self.has('Bomb Upgrade (+10)', player)) and ((hasattr(self.world,"override_bomb_check") and self.world.override_bomb_check) or self.can_farm_bombs(player))
def can_hit_crystal(self, player):
return (self.can_use_bombs(player)