Adjust map locations for flute spots and prizes to layout
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@@ -1387,6 +1387,8 @@ def generate_random_grid_layout(world: World, player: int, connected_edges: List
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map_grid[w][(i + 1) % 8][j] = screen_id + 0x08
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map_grid[w][(i + 1) % 8][(j + 1) % 8] = screen_id + 0x09
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world.owgrid[player] = map_grid
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world.owlayoutmap_lw[player] = {id & 0xBF: i for i, id in enumerate(sum(map_grid[0], []))}
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world.owlayoutmap_dw[player] = {id & 0xBF: i for i, id in enumerate(sum(map_grid[1], []))}
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world.spoiler.set_map('layout_grid_lw', format_grid_for_spoiler(grid[0]), grid[0], player)
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if not world.owParallel[player]:
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