Changed vital/useful hints to logic hints
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -2394,13 +2394,13 @@ def write_strings(rom, world, player, team):
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for name, district in world.districts[player].items():
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for name, district in world.districts[player].items():
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hint_type = 'foolish'
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hint_type = 'foolish'
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choices = []
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choices = []
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item_count, item_type = 0, 'useful'
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item_count, item_type = 0, 'logic'
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for loc_name in district.locations:
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for loc_name in district.locations:
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location_item = world.get_location(loc_name, player).item
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location_item = world.get_location(loc_name, player).item
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if location_item.advancement:
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if location_item.advancement:
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if 'Heart Container' in location_item.name or location_item.compass or location_item.map:
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if 'Heart Container' in location_item.name or location_item.compass or location_item.map:
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continue
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continue
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itm_type = 'useful' if useful_item_for_hint(location_item, world) else 'vital'
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itm_type = 'logic'
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hint_type = 'path'
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hint_type = 'path'
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if item_type == itm_type:
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if item_type == itm_type:
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choices.append(location_item)
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choices.append(location_item)
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