Changed vital/useful hints to logic hints

This commit is contained in:
codemann8
2025-10-29 14:07:21 -05:00
parent fdbe9cf9fd
commit 6cb05f18ca

4
Rom.py
View File

@@ -2394,13 +2394,13 @@ def write_strings(rom, world, player, team):
for name, district in world.districts[player].items():
hint_type = 'foolish'
choices = []
item_count, item_type = 0, 'useful'
item_count, item_type = 0, 'logic'
for loc_name in district.locations:
location_item = world.get_location(loc_name, player).item
if location_item.advancement:
if 'Heart Container' in location_item.name or location_item.compass or location_item.map:
continue
itm_type = 'useful' if useful_item_for_hint(location_item, world) else 'vital'
itm_type = 'logic'
hint_type = 'path'
if item_type == itm_type:
choices.append(location_item)