Completionist mode
100% Locations logic fixes
This commit is contained in:
4
Main.py
4
Main.py
@@ -38,6 +38,10 @@ def main(args, seed=None):
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if args.securerandom:
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world.seed = None
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if world.goal in ['all_items', 'completionist'] and world.accessibility != 'locations':
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raise Exception("Goals requiring all items must use 'locations' accessibility")
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if args.huditemcounter:
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world.item_counter_hud = {player: True for player in range(1, world.players + 1)}
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world.crystals_needed_for_ganon = random.randint(0, 7) if args.crystals_ganon == 'random' else int(args.crystals_ganon)
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world.crystals_needed_for_gt = random.randint(0, 7) if args.crystals_gt == 'random' else int(args.crystals_gt)
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