Completionist mode
100% Locations logic fixes
This commit is contained in:
14
Rom.py
14
Rom.py
@@ -19,7 +19,7 @@ from EntranceShuffle import door_addresses
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '86370c0770e368b7f863c5b7399d93a6'
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RANDOMIZERBASEHASH = '3ede1a12d9a8c6a915e45d60da8b4913'
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class JsonRom(object):
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@@ -901,6 +901,10 @@ def patch_rom(world, player, rom):
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rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
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elif world.goal in ['crystals']:
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rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
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elif world.goal in ['all_items']:
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rom.write_byte(0x18003E, 0x0A) # make ganon invincible until all items
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elif world.goal in ['completionist']:
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rom.write_byte(0x18003E, 0x0B) # make ganon invincible until all items and dungeons
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else:
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rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
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@@ -1032,6 +1036,14 @@ def patch_rom(world, player, rom):
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# fix trock doors for reverse entrances
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if world.fix_trock_doors:
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rom.initial_sram.pre_open_tr_bomb_doors() # preopen bombable exits
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# write total item count and item counter hud mode
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item_total = len(world.get_filled_locations()) - 18 # minus non-item locations
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rom.write_int16(0x180196, item_total+1)
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if world.item_counter_hud[player] and world.goal != 'triforcehunt':
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rom.write_byte(0x180039, 0x01)
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else:
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rom.write_byte(0x180039, 0x00)
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write_strings(rom, world, player)
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