Fix ganon vulnerability item logic
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@@ -1265,16 +1265,16 @@ class CollectionState(object):
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return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
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return self.has('Bow', player) and (self.can_buy_unlimited('Single Arrow', player) or self.has('Single Arrow', player))
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return self.has('Bow', player)
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return self.has('Bow', player)
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# def can_get_good_bee(self, player):
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def can_get_good_bee(self, player):
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# cave = self.world.get_region('Good Bee Cave', player)
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cave = self.world.get_region('Good Bee Cave', player)
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# return (
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return (
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# self.can_use_bombs(player) and
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self.can_use_bombs(player) and
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# self.has_bottle(player) and
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self.has_bottle(player) and
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# self.has('Bug Catching Net', player) and
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self.has('Bug Catching Net', player) and
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# (self.has_Boots(player) or (self.has_sword(player) and self.has('Quake', player))) and
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(self.has_Boots(player) or (self.can_use_medallions(player) and self.has('Quake', player))) and
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# cave.can_reach(self) and
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cave.can_reach(self) and
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# self.is_not_bunny(cave, player)
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self.is_not_bunny(cave, player)
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# )
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)
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def has_beaten_aga(self, player):
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def has_beaten_aga(self, player):
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return self.has('Beat Agahnim 1', player) and (self.world.mode[player] != 'standard' or self.has('Zelda Delivered', player))
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return self.has('Beat Agahnim 1', player) and (self.world.mode[player] != 'standard' or self.has('Zelda Delivered', player))
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2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '3e0f7deafc09b3fcfd40922a2abb1491'
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RANDOMIZERBASEHASH = '793bf8996f983ca60bfcd814c50e896e'
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class JsonRom(object):
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class JsonRom(object):
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4
Rules.py
4
Rules.py
@@ -1671,7 +1671,7 @@ def swordless_rules(world, player):
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set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
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set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
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set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
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set_rule(world.get_location('Bombos Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has('Hammer', player))
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set_rule(world.get_location('Ganon', player), lambda state: state.has('Hammer', player) and state.has_fire_source(player) and state.has('Silver Arrows', player) and state.can_shoot_arrows(player) and state.has_crystals(world.crystals_needed_for_ganon[player], player))
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set_rule(world.get_location('Ganon', player), lambda state: state.has('Hammer', player) and state.has_fire_source(player) and state.can_hit_stunned_ganon(player) and state.has_crystals(world.crystals_needed_for_ganon[player], player))
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set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
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set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
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if not world.is_atgt_swapped(player):
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if not world.is_atgt_swapped(player):
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@@ -1711,7 +1711,7 @@ def cane_mode_rules(world, player):
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add_bunny_rule(world.get_entrance('Misery Mire', player), player)
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add_bunny_rule(world.get_entrance('Misery Mire', player), player)
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def pseudo_sword_mode_rules(world, player):
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def pseudo_sword_mode_rules(world, player):
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set_rule(world.get_location('Ganon', player), lambda state: state.has('Hammer', player) and state.has_fire_source(player) and state.has('Silver Arrows', player) and state.can_shoot_arrows(player) and state.has_crystals(world.crystals_needed_for_ganon[player], player))
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set_rule(world.get_location('Ganon', player), lambda state: state.has('Hammer', player) and state.has_fire_source(player) and state.can_hit_stunned_ganon(player) and state.has_crystals(world.crystals_needed_for_ganon[player], player))
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set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
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set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
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std_kill_rooms = {
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std_kill_rooms = {
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