From 6d98636626e07170e02768f880541ba98b7765c9 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Tue, 3 Aug 2021 17:28:20 -0500 Subject: [PATCH] Made flute pathing visible in spoiler log --- Regions.py | 2 +- Rules.py | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Regions.py b/Regions.py index c916716e..5147f158 100644 --- a/Regions.py +++ b/Regions.py @@ -6,7 +6,7 @@ from BaseClasses import Region, Location, Entrance, RegionType, Shop, ShopType def create_regions(world, player): world.regions += [ create_menu_region(player, 'Menu', None, ['Links House S&Q', 'Sanctuary S&Q', 'Old Man S&Q', 'Other World S&Q']), - create_menu_region(player, 'Flute Sky', None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4', 'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']), + create_cave_region(player, 'Flute Sky', None, None, ['Flute Spot 1', 'Flute Spot 2', 'Flute Spot 3', 'Flute Spot 4', 'Flute Spot 5', 'Flute Spot 6', 'Flute Spot 7', 'Flute Spot 8']), create_lw_region(player, 'Master Sword Meadow', ['Master Sword Pedestal'], ['Master Sword Meadow SC']), create_lw_region(player, 'Lost Woods West Area', None, ['Lost Woods Bush (West)', 'Skull Woods Back Mirror Spot', 'Skull Woods Forgotten (West) Mirror Spot', 'Skull Woods Forgotten (East) Mirror Spot', 'Skull Woods Portal Entry Mirror Spot', 'Lost Woods NW', 'Lost Woods SW', 'Lost Woods SC']), diff --git a/Rules.py b/Rules.py index ba46fe55..dc884638 100644 --- a/Rules.py +++ b/Rules.py @@ -174,8 +174,8 @@ def global_rules(world, player): exit.hide_path = True world.get_region('Flute Sky', player).can_reach_private = lambda state: True - for exit in world.get_region('Flute Sky', player).exits: - exit.hide_path = True + #for exit in world.get_region('Flute Sky', player).exits: + # exit.hide_path = True set_rule(world.get_entrance('Old Man S&Q', player), lambda state: state.can_reach('Old Man', 'Location', player))