Dungeon Counters option
This commit is contained in:
6
Rom.py
6
Rom.py
@@ -1155,9 +1155,11 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
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# compasses showing dungeon count
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if world.clock_mode != 'off':
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if world.clock_mode != 'off' or world.dungeon_counters[player] == 'off':
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla':
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elif world.dungeon_counters[player] == 'on':
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rom.write_byte(0x18003C, 0x02) # always on
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elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla' or world.dungeon_counters[player] == 'pickup':
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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rom.write_byte(0x18003C, 0x00)
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