Fixed broken graph issue with Lake Hylia Water D

This commit is contained in:
codemann8
2022-05-05 07:52:42 -05:00
parent 82aa0b5d79
commit 6f1fb6a38c
4 changed files with 7 additions and 5 deletions

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@@ -1593,7 +1593,8 @@ OWExitTypes = {
'Lake Hylia West Pier', 'Lake Hylia West Pier',
'Lake Hylia Northeast Water Drop', 'Lake Hylia Northeast Water Drop',
'Lake Hylia East Pier', 'Lake Hylia East Pier',
'Lake Hylia Water D Entry', 'Lake Hylia Water D Approach',
'Lake Hylia Water D Leave',
'Desert Pass Ladder (South)', 'Desert Pass Ladder (South)',
'Desert Pass Rocks (North)', 'Desert Pass Rocks (North)',
'Desert Pass Rocks (South)', 'Desert Pass Rocks (South)',

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@@ -1080,7 +1080,8 @@ mandatory_connections = [# Intra-tile OW Connections
('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'), ('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'),
('Lake Hylia West Pier', 'Lake Hylia Area'), ('Lake Hylia West Pier', 'Lake Hylia Area'),
('Lake Hylia East Pier', 'Lake Hylia Northeast Bank'), ('Lake Hylia East Pier', 'Lake Hylia Northeast Bank'),
('Lake Hylia Water D Entry', 'Lake Hylia Water'), #flippers ('Lake Hylia Water D Approach', 'Lake Hylia Water D'),
('Lake Hylia Water D Leave', 'Lake Hylia Water'), #flippers
('Desert Pass Ledge Drop', 'Desert Pass Area'), ('Desert Pass Ledge Drop', 'Desert Pass Area'),
('Desert Pass Rocks (North)', 'Desert Pass Southeast'), #glove ('Desert Pass Rocks (North)', 'Desert Pass Southeast'), #glove
('Desert Pass Rocks (South)', 'Desert Pass Area'), #glove ('Desert Pass Rocks (South)', 'Desert Pass Area'), #glove

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@@ -111,8 +111,8 @@ def create_regions(world, player):
create_lw_region(player, 'Lake Hylia Northeast Bank', None, ['Lake Hylia Northeast Water Drop', 'Ice Lake Northeast Mirror Spot', 'Lake Hylia NE']), create_lw_region(player, 'Lake Hylia Northeast Bank', None, ['Lake Hylia Northeast Water Drop', 'Ice Lake Northeast Mirror Spot', 'Lake Hylia NE']),
create_lw_region(player, 'Lake Hylia Central Island', None, ['Lake Hylia Central Water Drop', 'Capacity Upgrade', 'Ice Palace Mirror Spot', 'Lake Hylia Teleporter']), create_lw_region(player, 'Lake Hylia Central Island', None, ['Lake Hylia Central Water Drop', 'Capacity Upgrade', 'Ice Palace Mirror Spot', 'Lake Hylia Teleporter']),
create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']), create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], 'Light World', Terrain.Water), create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia Water D Approach', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], 'Light World', Terrain.Water),
create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Entry', 'Ice Lake Moat Mirror Spot'], 'Light World', Terrain.Water), create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Leave', 'Ice Lake Moat Mirror Spot'], 'Light World', Terrain.Water),
create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']), create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']),
create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']), create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None), create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),

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@@ -844,7 +844,7 @@ def default_rules(world, player):
set_rule(world.get_entrance('Lake Hylia Northeast Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Lake Hylia Northeast Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Lake Hylia Central Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Lake Hylia Central Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Lake Hylia Island Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Lake Hylia Island Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Lake Hylia Water D Entry', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Lake Hylia Water D Leave', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Ice Cave SW', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Ice Cave SW', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Octoballoon Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Octoballoon Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Octoballoon Waterfall Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Octoballoon Waterfall Water Drop', player), lambda state: state.has('Flippers', player))