Fixed broken graph issue with Lake Hylia Water D
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@@ -1593,7 +1593,8 @@ OWExitTypes = {
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'Lake Hylia West Pier',
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'Lake Hylia Northeast Water Drop',
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'Lake Hylia East Pier',
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'Lake Hylia Water D Entry',
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'Lake Hylia Water D Approach',
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'Lake Hylia Water D Leave',
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'Desert Pass Ladder (South)',
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'Desert Pass Rocks (North)',
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'Desert Pass Rocks (South)',
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@@ -1080,7 +1080,8 @@ mandatory_connections = [# Intra-tile OW Connections
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('Lake Hylia Central Island Pier', 'Lake Hylia Central Island'),
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('Lake Hylia West Pier', 'Lake Hylia Area'),
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('Lake Hylia East Pier', 'Lake Hylia Northeast Bank'),
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('Lake Hylia Water D Entry', 'Lake Hylia Water'), #flippers
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('Lake Hylia Water D Approach', 'Lake Hylia Water D'),
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('Lake Hylia Water D Leave', 'Lake Hylia Water'), #flippers
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('Desert Pass Ledge Drop', 'Desert Pass Area'),
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('Desert Pass Rocks (North)', 'Desert Pass Southeast'), #glove
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('Desert Pass Rocks (South)', 'Desert Pass Area'), #glove
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@@ -111,8 +111,8 @@ def create_regions(world, player):
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create_lw_region(player, 'Lake Hylia Northeast Bank', None, ['Lake Hylia Northeast Water Drop', 'Ice Lake Northeast Mirror Spot', 'Lake Hylia NE']),
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create_lw_region(player, 'Lake Hylia Central Island', None, ['Lake Hylia Central Water Drop', 'Capacity Upgrade', 'Ice Palace Mirror Spot', 'Lake Hylia Teleporter']),
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create_lw_region(player, 'Lake Hylia Island', ['Lake Hylia Island'], ['Lake Hylia Island Water Drop']),
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create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Entry', 'Ice Lake Moat Mirror Spot'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Lake Hylia Water', None, ['Lake Hylia Central Island Pier', 'Lake Hylia Island Pier', 'Lake Hylia West Pier', 'Lake Hylia East Pier', 'Lake Hylia Water D Approach', 'Lake Hylia NC', 'Lake Hylia EC', 'Lake Hylia Whirlpool'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Lake Hylia Water D', None, ['Lake Hylia Water D Leave', 'Ice Lake Moat Mirror Spot'], 'Light World', Terrain.Water),
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create_lw_region(player, 'Ice Cave Area', None, ['Ice Rod Cave', 'Good Bee Cave', '20 Rupee Cave', 'Shopping Mall Mirror Spot', 'Ice Cave SE', 'Ice Cave SW']),
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create_lw_region(player, 'Desert Pass Area', ['Middle Aged Man'], ['Desert Pass Ladder (South)', 'Middle Aged Man', 'Desert Fairy', '50 Rupee Cave', 'Swamp Nook Mirror Spot', 'Desert Pass WS', 'Desert Pass EC', 'Desert Pass Rocks (North)']),
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create_lw_region(player, 'Middle Aged Man', ['Purple Chest'], None),
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2
Rules.py
2
Rules.py
@@ -844,7 +844,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Lake Hylia Northeast Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Central Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Island Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Water D Entry', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Lake Hylia Water D Leave', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Ice Cave SW', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Octoballoon Water Drop', player), lambda state: state.has('Flippers', player))
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set_rule(world.get_entrance('Octoballoon Waterfall Water Drop', player), lambda state: state.has('Flippers', player))
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