Initial futuro settings implementation
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@@ -19,7 +19,7 @@ from RoomData import Room
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class World(object):
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def __init__(self, players, shuffle, doorShuffle, logic, mode, swords, difficulty, difficulty_adjustments,
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timer, progressive, goal, algorithm, accessibility, shuffle_ganon, retro, custom, customitemarray, hints):
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timer, progressive, goal, algorithm, accessibility, shuffle_ganon, retro, futuro, custom, customitemarray, hints):
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self.players = players
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self.teams = 1
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self.shuffle = shuffle.copy()
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@@ -61,6 +61,7 @@ class World(object):
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self.shuffle_ganon = shuffle_ganon
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self.fix_gtower_exit = self.shuffle_ganon
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self.retro = retro.copy()
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self.futuro = futuro.copy()
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self.custom = custom
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self.customitemarray = customitemarray
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self.can_take_damage = True
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@@ -1913,6 +1914,7 @@ class Spoiler(object):
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'logic': self.world.logic,
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'mode': self.world.mode,
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'retro': self.world.retro,
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'futuro': self.world.futuro,
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'weapons': self.world.swords,
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'goal': self.world.goal,
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'shuffle': self.world.shuffle,
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@@ -1976,6 +1978,7 @@ class Spoiler(object):
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outfile.write('Logic: %s\n' % self.metadata['logic'][player])
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outfile.write('Mode: %s\n' % self.metadata['mode'][player])
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outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write('Futuro: %s\n' % ('Yes' if self.metadata['futuro'][player] else 'No'))
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outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
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outfile.write('Goal: %s\n' % self.metadata['goal'][player])
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
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