Updated desert to be more compatible with logic changes (no logic yet)
Refactored doors to clean up builder flags.
This commit is contained in:
10
Regions.py
10
Regions.py
@@ -353,11 +353,11 @@ def create_regions(world, player):
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create_dungeon_region(player, 'Desert West Lobby', 'Desert Palace', None, ['Desert West Lobby ES', 'Desert Palace Exit (West)']),
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# skipping the fairy room for now
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create_dungeon_region(player, 'Desert Back Lobby', 'Desert Palace', None, ['Desert Palace Exit (North)', 'Desert Back Lobby NW']),
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create_dungeon_region(player, 'Desert Tiles 1', 'Desert Palace', None, ['Desert Tiles 1 SW', 'Desert Tiles 1 Up Stairs']),
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create_dungeon_region(player, 'Desert Tiles 1', 'Desert Palace', ['Desert Palace - Desert Tiles 1 Pot Key'], ['Desert Tiles 1 SW', 'Desert Tiles 1 Up Stairs']),
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create_dungeon_region(player, 'Desert Bridge', 'Desert Palace', None, ['Desert Bridge Down Stairs', 'Desert Bridge SW']),
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create_dungeon_region(player, 'Desert Four Statues', 'Desert Palace', None, ['Desert Four Statues NW', 'Desert Four Statues ES']),
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create_dungeon_region(player, 'Desert Beamos Hall', 'Desert Palace', None, ['Desert Beamos Hall WS', 'Desert Beamos Hall NE']),
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create_dungeon_region(player, 'Desert Tiles 2', 'Desert Palace', None, ['Desert Tiles 2 SE', 'Desert Tiles 2 NE']),
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create_dungeon_region(player, 'Desert Beamos Hall', 'Desert Palace', ['Desert Palace - Beamos Hall Pot Key'], ['Desert Beamos Hall WS', 'Desert Beamos Hall NE']),
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create_dungeon_region(player, 'Desert Tiles 2', 'Desert Palace', ['Desert Palace - Desert Tiles 2 Pot Key'], ['Desert Tiles 2 SE', 'Desert Tiles 2 NE']),
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create_dungeon_region(player, 'Desert Wall Slide', 'Desert Palace', None, ['Desert Wall Slide SE', 'Desert Wall Slide NW']),
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create_dungeon_region(player, 'Desert Boss', 'Desert Palace', ['Desert Palace - Boss', 'Desert Palace - Prize'], ['Desert Boss SW']),
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@@ -485,8 +485,12 @@ default_shop_contents = {
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key_only_locations = {
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'Hyrule Castle - Map Guard Key Drop': 'Small Key (Escape)',
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'Hyrule Castle - Boomerang Guard Key Drop': 'Small Key (Escape)',
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# todo: escape big key?
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'Eastern Palace - Dark Square Pot Key': 'Small Key (Eastern Palace)',
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'Eastern Palace - Dark Eyegore Key Drop': 'Small Key (Eastern Palace)',
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'Desert Palace - Desert Tiles 1 Pot Key': 'Small Key (Desert Palace)',
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'Desert Palace - Beamos Hall Pot Key': 'Small Key (Desert Palace)',
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'Desert Palace - Desert Tiles 2 Pot Key': 'Small Key (Desert Palace)',
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}
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location_table = {'Mushroom': (0x180013, False, 'in the woods'),
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