Removed futuro-stuff

This commit is contained in:
StructuralMike
2021-03-08 22:07:01 +01:00
parent ccb8ff75df
commit 6f62c41ec3
13 changed files with 57 additions and 118 deletions

View File

@@ -257,10 +257,10 @@ def generate_itempool(world, player):
# set up item pool
if world.custom:
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.futuro[player], world.customitemarray)
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.customitemarray)
world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
else:
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.futuro[player], world.doorShuffle[player])
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.doorShuffle[player])
if player in world.pool_adjustment.keys():
amt = world.pool_adjustment[player]
@@ -478,7 +478,7 @@ def set_up_shops(world, player):
rss.locked = True
def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, futuro, door_shuffle):
def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle):
pool = []
placed_items = {}
precollected_items = []
@@ -604,28 +604,10 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
pool.extend(['Small Key (Universal)'])
else:
pool.extend(['Small Key (Universal)'])
if futuro:
magic_count = 0
bomb_count = 0
for item in pool:
if item == 'Magic Upgrade (1/2)':
magic_count += 1
if item == 'Bomb Upgrade (+10)':
bomb_count += 1
if magic_count == 0:
pool.append('Magic Upgrade (1/2)')
if 'Magic Upgrade (1/4)' not in pool and magic_count < 2:
pool.append('Magic Upgrade (1/2)')
if bomb_count == 0:
pool.append('Bomb Upgrade (+10)')
pool.append('Bomb Upgrade (+10)')
elif bomb_count == 1:
pool.append('Bomb Upgrade (+10)')
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, futuro, customitemarray):
def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, customitemarray):
if isinstance(customitemarray,dict) and 1 in customitemarray:
customitemarray = customitemarray[1]
pool = []
@@ -740,21 +722,20 @@ def test():
for progressive in ['on', 'off']:
for shuffle in ['full', 'insanity_legacy']:
for retro in [True, False]:
for futuro in [True, False]:
for door_shuffle in ['basic', 'crossed', 'vanilla']:
out = get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, futuro, door_shuffle)
count = len(out[0]) + len(out[1])
for door_shuffle in ['basic', 'crossed', 'vanilla']:
out = get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, door_shuffle)
count = len(out[0]) + len(out[1])
correct_count = total_items_to_place
if goal == 'pedestal' and swords != 'vanilla':
# pedestal goals generate one extra item
correct_count += 1
if retro:
correct_count += 28
try:
assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro, futuro))
except AssertionError as e:
print(e)
correct_count = total_items_to_place
if goal == 'pedestal' and swords != 'vanilla':
# pedestal goals generate one extra item
correct_count += 1
if retro:
correct_count += 28
try:
assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
except AssertionError as e:
print(e)
if __name__ == '__main__':
test()