Fix some more multiworld conflict issues
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@@ -1912,7 +1912,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
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if world.logic in ['owglitches', 'nologic']:
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import OverworldGlitchRules
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for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
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for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode == 'inverted'):
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invalid_connections[entrance] = set()
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if entrance in must_be_exits:
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must_be_exits.remove(entrance)
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