Clean up for next alpha release

This commit is contained in:
aerinon
2021-01-04 13:18:30 -07:00
parent 2a05e94970
commit 711488945e
3 changed files with 38 additions and 21 deletions

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@@ -60,9 +60,10 @@ Key drop location are added to the pool. The keys normally found there are added
### Mixed Travel (--mixed_travel value)
Due to Hammerjump, Hovering in PoD Arena, and the Mire Big Key Chest bomb jump two sections of a supertile that are
otherwise unconnected logically can be reach using these glitches. To prevent the player from unintentionally
otherwise unconnected logically can be reached using these glitches. To prevent the player from unintentionally changing
dungeons while doing these tricks, you may use one of the following options.
#### Prevent
#### Prevent (default)
Rails are added the 3 spots to prevent this tricks. This setting is recommend for those learning crossed dungeon mode to
learn what is dangerous and what is not. No logic seeds ignore this setting.
@@ -73,17 +74,17 @@ The rooms are left alone and it is up to the discretion of the player whether to
#### Force
The two disjointed sections are forced to be in the same dungeon but never logically required to complete that game.
The two disjointed sections are forced to be in the same dungeon but the glitches are never logically required to complete that game.
### Standardize Palettes (--standardize_palettes)
No effect if door shuffle is not on crossed
#### Standardize
#### Standardize (default)
Rooms in the same dungeon have their palettes changed to match. Hyrule Castle is split between Sewer and HC palette.
Rooms adjacent to sanctuary get their coloring to match sanc.
Rooms adjacent to sanctuary get their coloring to match the Sanctuary's original palette.
#### Original
Room keep their original palettes.
Rooms/supertiles keep their original palettes.
## Map/Compass/Small Key/Big Key shuffle (aka Keysanity)
@@ -121,13 +122,31 @@ Use to batch generate multiple seeds with same settings. If a seed number is pro
Show the help message and exit.
```
--door_shuffle
--door_shuffle <mode>
```
For specifying the door shuffle you want as above. (default: basic)
```
--intensity
--intensity <number>
```
For specifying the door shuffle intensity level you want as above. (default: 2)
```
--keydropshuffle
```
Include mobs and pots drop in the item pool. (default: not enabled)
```
--mixed_travel <mode>
```
How to handle certain glitches in crossed dungeon mode. (default: prevent)
```
--standardize_palettes (mode)
```
Whether to standardize dungeon palettes in crossed dungeon mode. (default: standardize)