Clean up for next alpha release
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35
README.md
35
README.md
@@ -60,9 +60,10 @@ Key drop location are added to the pool. The keys normally found there are added
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### Mixed Travel (--mixed_travel value)
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Due to Hammerjump, Hovering in PoD Arena, and the Mire Big Key Chest bomb jump two sections of a supertile that are
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otherwise unconnected logically can be reach using these glitches. To prevent the player from unintentionally
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otherwise unconnected logically can be reached using these glitches. To prevent the player from unintentionally changing
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dungeons while doing these tricks, you may use one of the following options.
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#### Prevent
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#### Prevent (default)
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Rails are added the 3 spots to prevent this tricks. This setting is recommend for those learning crossed dungeon mode to
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learn what is dangerous and what is not. No logic seeds ignore this setting.
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@@ -73,17 +74,17 @@ The rooms are left alone and it is up to the discretion of the player whether to
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#### Force
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The two disjointed sections are forced to be in the same dungeon but never logically required to complete that game.
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The two disjointed sections are forced to be in the same dungeon but the glitches are never logically required to complete that game.
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### Standardize Palettes (--standardize_palettes)
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No effect if door shuffle is not on crossed
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#### Standardize
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#### Standardize (default)
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Rooms in the same dungeon have their palettes changed to match. Hyrule Castle is split between Sewer and HC palette.
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Rooms adjacent to sanctuary get their coloring to match sanc.
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Rooms adjacent to sanctuary get their coloring to match the Sanctuary's original palette.
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#### Original
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Room keep their original palettes.
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Rooms/supertiles keep their original palettes.
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## Map/Compass/Small Key/Big Key shuffle (aka Keysanity)
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@@ -121,13 +122,31 @@ Use to batch generate multiple seeds with same settings. If a seed number is pro
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Show the help message and exit.
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```
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--door_shuffle
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--door_shuffle <mode>
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```
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For specifying the door shuffle you want as above. (default: basic)
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```
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--intensity
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--intensity <number>
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```
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For specifying the door shuffle intensity level you want as above. (default: 2)
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```
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--keydropshuffle
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```
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Include mobs and pots drop in the item pool. (default: not enabled)
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```
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--mixed_travel <mode>
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```
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How to handle certain glitches in crossed dungeon mode. (default: prevent)
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```
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--standardize_palettes (mode)
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```
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Whether to standardize dungeon palettes in crossed dungeon mode. (default: standardize)
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