Merge branch 'OverworldShuffle' of github.com:codemann8/ALttPDoorRandomizer into OverworldShuffle

This commit is contained in:
2021-07-06 19:25:52 -07:00
11 changed files with 100 additions and 67 deletions

35
Rom.py
View File

@@ -28,7 +28,7 @@ from OverworldShuffle import default_flute_connections, flute_data
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '5cf6e7c96f0b7775e2936ef1b7b3be66'
RANDOMIZERBASEHASH = '7fde2c814de47cf292b74c8be9db04c4'
class JsonRom(object):
@@ -593,19 +593,6 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
# patch overworld edges
inverted_buffer = [0] * 0x82
if world.owShuffle[player] != 'vanilla' or world.owSwap[player] != 'vanilla':
rom.write_byte(0x18004C, 0x01) #patch for allowing Frogsmith to enter multi-entrance caves
# patches map data specific for OW Shuffle
inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
owMode = 0
if world.owShuffle[player] == 'parallel':
owMode = 1
@@ -629,6 +616,20 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
write_int16(rom, 0x150004, owFlags)
rom.write_byte(0x18004C, 0x01) # patch for allowing Frogsmith to enter multi-entrance caves
# patches map data specific for OW Shuffle
inverted_buffer[0x03] = inverted_buffer[0x03] | 0x2 # convenient portal on WDM
inverted_buffer[0x1A] = inverted_buffer[0x1A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x1B] = inverted_buffer[0x1B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x22] = inverted_buffer[0x22] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x3F] = inverted_buffer[0x3F] | 0x2 # added C to terrain
inverted_buffer[0x43] = inverted_buffer[0x43] | 0x2 # convenient portal on WDDM
inverted_buffer[0x5A] = inverted_buffer[0x5A] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x5B] = inverted_buffer[0x5B] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x62] = inverted_buffer[0x62] | 0x2 # rocks added to prevent OWG hardlock
inverted_buffer[0x7F] = inverted_buffer[0x7F] | 0x2 # added C to terrain
if world.owSwap[player] == 'mixed':
for b in world.owswaps[player][0]:
# load inverted maps
@@ -890,7 +891,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
write_int16(rom, 0x187010, credits_total) # dynamic credits
if credits_total != 216:
# collection rate address:
cr_address = 0x239214
cr_address = 0x239202
cr_pc = cr_address - 0x120000 # convert to pc
mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
last_top, last_bot = credits_digit(credits_total % 10)
@@ -909,7 +910,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
total += count_locations_exclude_logic(region.locations, gt_logic)
# rom.write_byte(0x187012, total) # dynamic credits
# gt big key address:
gtbk_address = 0x23911C
gtbk_address = 0x2390EE
gtbk_pc = gtbk_address - 0x120000 # convert to pc
mid_top, mid_bot = credits_digit(total // 10)
last_top, last_bot = credits_digit(total % 10)
@@ -2796,7 +2797,7 @@ OtherEntrances = {'Blinds Hideout': 'Blind\'s old house',
'Kings Grave': 'The northeastmost grave',
'Bonk Fairy (Light)': 'The rock pile near your home',
'Hookshot Fairy': 'The left paired cave on east DM',
'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
'Dark Lake Hylia Fairy': 'The cave NE dark Lake Hylia',
'C-Shaped House': 'The NE house in Village of Outcasts',
'Dark Death Mountain Fairy': 'The SW cave on dark DM',