Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
This commit is contained in:
@@ -28,6 +28,7 @@ class World(object):
|
||||
self.place_dungeon_items = place_dungeon_items # configurable in future
|
||||
self.shuffle_bonk_prizes = False
|
||||
self.swamp_patch_required = False
|
||||
self.ganon_at_pyramid = True
|
||||
self.sewer_light_cone = mode == 'standard'
|
||||
self.light_world_light_cone = False
|
||||
self.dark_world_light_cone = False
|
||||
|
||||
Reference in New Issue
Block a user