Add config option that can disable respawning at pyramid after death to ganon if he happens to be shuffled to elsewhere. Slightly untested, but should cause no harm.
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@@ -150,6 +150,9 @@ def fill_world(world, plando, text_patches):
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elif line.startswith('!check_beatable_only'):
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_, chkbtstr = line.split(':', 1)
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world.check_beatable_only = chkbtstr.strip().lower() == 'true'
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elif line.startswith('!ganon_death_pyramid_respawn'):
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_, gnpstr = line.split(':', 1)
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world.ganon_at_pyramid = gnpstr.strip().lower() == 'true'
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elif line.startswith('!save_quit_boss'):
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_, sqbstr = line.split(':', 1)
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world.save_and_quite_from_boss = sqbstr.strip().lower() == 'true'
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